Master 30 Video Game Developer interview questions covering coding, engine architecture, and gameplay systems.
Question 17 of 30
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William Swansen has worked in the employment assistance realm since 2007. He is an author, job search strategist, and career advisor who helps individuals worldwide and in various professions to find their ideal careers.
This is an example of a follow-up question. It relates to a question you were asked earlier in the interview. Interviewers use follow-up questions for several reasons. The first is to explore a topic in more detail or collect additional information about the subject. The second is to correlate your answers to similar questions to ensure that the information you are providing is accurate and truthful. If this question is asked immediately after a related question, the interviewer is exploring the topic in more detail. If asked later in the interview, the interviewer is either correlating your answers or indicating that this topic is important to the organization.

William Swansen has worked in the employment assistance realm since 2007. He is an author, job search strategist, and career advisor who helps individuals worldwide and in various professions to find their ideal careers.
Responding to a follow-up question is no different than answering the original question. You should keep your answer brief and to the point and avoid the temptation of providing too many details. The interviewer will ask additional follow-up questions if they need more information. Keeping your answer to the original questions concise and direct will encourage the interviewer to ask follow-up questions. If you are familiar with the topic, this will help you to perform better during the interview.

William Swansen has worked in the employment assistance realm since 2007. He is an author, job search strategist, and career advisor who helps individuals worldwide and in various professions to find their ideal careers.
"There are three steps used to create a Vertex Buffer Object:
1.Generate a new buffer object using the glGenBuffers() command
2.Bind the buffer object using the glBindBuffer () command
3.Copy the vertex data to the buffer object"
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Written by William Swansen
30 Questions & Answers • Video Game Developer

By William

By William