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Video Game Developer Mock Interview

Question 4 of 30 for our Video Game Developer Mock Interview

Video Game Developer was updated by on January 15th, 2022. Learn more here.

Question 4 of 30

Please list the steps required to create a Vertex Buffer Object.

"There are three steps used to create a Vertex Buffer Object:
1. Generate a new buffer object using the glGenBuffers() command
2. Bind the buffer object using the glBindBuffer () command
3. Copy the vertex data to the buffer object"

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How to Answer: Please list the steps required to create a Vertex Buffer Object.

Advice and answer examples written specifically for a Video Game Developer job interview.

  • 4. Please list the steps required to create a Vertex Buffer Object.

      Why the Interviewer Asks This Question

      This is an example of a follow-up question. It relates to a question you were asked earlier in the interview. Interviewers use follow-up questions for several reasons. The first is to explore a topic in more detail or collect additional information about the subject. The second is to correlate your answers to similar questions to ensure that the information you are providing is accurate and truthful. If this question is asked immediately after a related question, the interviewer is exploring the topic in more detail. If asked later in the interview, the interviewer is either correlating your answers or indicating that this topic is important to the organization.

      Written by William Swansen on January 15th, 2022

      How to Answer

      Responding to a follow-up question is no different than answering the original question. You should keep your answer brief and to the point and avoid the temptation of providing too many details. The interviewer will ask additional follow-up questions if they need more information. Keeping your answer to the original questions concise and direct will encourage the interviewer to ask follow-up questions. If you are familiar with the topic, this will help you to perform better during the interview.

      Written by William Swansen on January 15th, 2022

      Answer Example

      "There are three steps used to create a Vertex Buffer Object:
      1. Generate a new buffer object using the glGenBuffers() command
      2. Bind the buffer object using the glBindBuffer () command
      3. Copy the vertex data to the buffer object"

      Written by William Swansen on January 15th, 2022