33Electronic Arts Interview Questions & Answers
1.Electronic Arts developers often work overtime to meet deadlines. How do you feel about crunching?
2.Do you improve your development skills on a regular basis? If so, to which resources do you turn?
3.What is your perspective on the role of a programmer in video game development?
4.What is a freemium game and how has it revolutionized mobile gaming?
5.Electronic Arts is looking for exceptional skills in scripting languages such as Javascript, Ruby, or Python. In which are you strongest?
6.Which is your favorite game created by Electronic Arts, and why?
7.What are your natural talents when it comes to video game development?
8.Are you stronger in C++ or Java?
9.Electronic Arts fosters a collaborative working environment. When have you taken the time to teach an essential skill to a coworker?
10.How important do you believe design is when creating a new app or game?
11.How do you prioritize multiple projects when they all seem equally important?
12.Name three mobile app testing types.
13.Video game development is a fast-moving industry. How do you keep up to date on new game design technology?
14.What game are you currently playing, and how would you make it better?
15.Name three tactics the mobile gaming industry can use, to make money.
16.Do you have production experience with cloud computing services, such as Amazon Web Services?
17.What do you believe are three key elements a mobile app or game must have in order to be successful?
18.When have you applied a unique or creative approach to solving a difficult development problem?
19.How do you generate new video game ideas?
20.In your opinion, what elements make a video game successful?
21.The gaming industry is notorious for long hours and overtime. How do you feel about crunch time?
22.Are you more comfortable in a startup environment, or with an established company?
23.Have you ever been a part of designing a multi-feature mobile app that pushed industry boundaries?
24.Which video game are you playing most right now? What do you think is the appeal, and what would you improve?
25.Which character animation systems have you used in the past?
26.If you could improve your video game development capabilities, which area would you choose to focus?
27.What are the most common errors you come across in mobile game development?
28.Have you worked directly with technical artists, animators, and gameplay engineers?
29.Name some ways that developers can monetize their video games.
30.Which are your favorite automated mobile app testing tools?
31.What one mobile app or game would you most like to work on at Electronic Arts? And why?
32.Which person do you most admire in the video game development industry?
33.Tell me about a time that there was a delay in the project and how did you handle that delay?