Electronic Arts Mock Interview

Practice 33 Electronic Arts interview questions covering game development, creative collaboration, and player-first thinking.

Question 1 of 33

Electronic Arts developers often work overtime to meet deadlines. How do you feel about crunching?

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Rachelle Enns
Rachelle Enns

Rachelle Enns is an interview coach and job search expert. She works with candidates to perform their best in employment, medical, and post-secondary admission interviews.

Crunch time or 'crunching' is how the mobile gaming development world refers to overtime. It's no secret that, putting in extra shifts during tight deadlines is not uncommon. Some developers even claim to work 100 hours per week as important deadlines approach. Discuss with the interviewer how far you are willing to go, for your team, while keeping a healthy balance. If you currently put in crunch time, you can mention how you deal with it in your present job.