MockQuestions MockQuestions
Interviews Questions by Career
Interviews Questions by Company
Interviews Questions by Topic
Get Started
Interview Coach 1:1
Gain the confidence you need by asking our professionals any interview scenario, question, or answer you are unsure about.
Let Us Review Your Answers
Our interviewing professionals will gladly review and revise any answer you send us. Allowing you to craft perfect responses for your next job interview.
Interview Questions by Topic
Interview Questions by Career
Interview Questions by Company

Electronic Arts Interview
Questions

33 Questions and Answers by Rachelle Enns

Published December 15th, 2018 | Rachelle is a job search expert, career coach, and headhunter
who helps everyone from students to fortune executives find success in their career.
Question 1 of 33
If you could improve your video game development capabilities, which area would you choose to focus?
View Answers
How to Answer
This query is a different take on the 'what is your greatest weakness' interview question. Think about the skills that you are hoping to improve over time or the missing skills you need to move up in your video game development career. Try to avoid mentioning a skill that could be a dealbreaker for the role. Also, it's essential that you mention what you are doing to improve on those areas of weakness.
1000s of Interview Questions
Win your next job by practicing from our question bank. We have thousands of questions and answers created by interview experts.
Suggested
Interview Q&As
Explore expert tips and resources to be more confident in your next interview.
Behavioral
Common
Phone
Tough
Leadership
All Interview Topics
All Career Q&As
Suggested Career
Interview Q&As
Continue practicing by visiting these similar question sets
Software Developer
Web Developer
Web Architect
Computer Programmer
Computer Scientist
Top 30 Electronic Arts Interview Questions
1.
If you could improve your video game development capabilities, which area would you choose to focus?
This query is a different take on the 'what is your greatest weakness' interview question. Think about the skills that you are hoping to improve over time or the missing skills you need to move up in your video game development career. Try to avoid mentioning a skill that could be a dealbreaker for the role. Also, it's essential that you mention what you are doing to improve on those areas of weakness.

Rachelle's Answer #1
"I would like to improve my knowledge in console hardware architecture as well as 3D modeling. I have committed to a course in each of these topics this year. It's important to me that, as soon as I recognize an area to grow, I can act on that and educate myself."
Rachelle's Answer #2
"Its important to me that I am always growing, and expanding my knowledge in a variety of areas. Right now, I recognize that I could improve my knowledge of 2D and 3D modeling and animation packages. I am currently seeking out workshops related to these topics so that I can take the initiative and learn."
2.
When have you applied a unique or creative approach to solving a difficult development problem?
The interviewer would like to see that you are capable of overcoming issues that arise during development, uniquely and creatively. Assure Electronic Arts that you will not be the type of developer who throws their hands in the air and gives up at every turn. Show that you genuinely dig in to solve an issue. Begin by giving an overview of the difficulty, then discuss the action you chose to take, and then the positive outcome.

Rachelle's Answer #1
"My former company created primarily Android applications, and we used Java, in which I am an expert level user. One of the games we were developing needed a more modern programming language and some of the features required simplification. I brought in a contractor who was advanced in Kotlin, which nobody on my team understood well enough at that time. The choice to bring someone in was the right one; however, I chose to enroll in Kotlin coursework shortly after. I am proud to say that I now bring solid skills in both Java and Kotlin."
Rachelle's Answer #2
"I was recently asked to take an existing iOS application and create it for Android. The most significant issue I came across was that the mobile app relied heavily on the fingerprint sensor as part of the user experience. Since Android is open source, apps are used on a variety of hardware. This open source meant that I needed to get creative by implementing multiple authentications, allowing for the various hardware features of all Android devices. It was a significant challenge but one that I genuinely enjoyed."
3.
How do you generate new video game ideas?
Coming up with the latest and greatest video game ideas takes skill, a great deal of original thought, and observation. Some of the best video game creators suggest researching what is already out there, and noting what is working or not working. Also, being mindful of your surroundings and everyday life is very important. Many games that are very successful are so because the characters and storyline are relatable. Discuss how you keep your idea machine running hot!

Rachelle's Answer #1
"The first rule of thumb for me is to play a lot of video games! If I am unsure what is out there, what is working, and where existing games could be improved, it would be a serious challenge for me to come up with workable ideas. Also, I am very active in the gaming community and follow many forums. I want to see what people are saying about the world's most popular games."
Rachelle's Answer #2
"For the past few years, I have kept a file on my iPhone where I jot down all of my ideas and thoughts. Some of the ideas I have implemented into past projects, and some are still waiting to come to life. I find inspiration through the games that I play, and situations from everyday life. I believe that brainstorm sessions with my coworkers are also a highly helpful approach."
4.
In your opinion, what elements make a video game successful?
Many elements go into ensuring a video game is a successful one. The interviewer wants to see that you understand that it takes a robust set of deliverables, to make a great game. Some of the factors that you could mention include:

- A great storyline
- Excellent graphics
- An amazing soundtrack
- Intuitiveness
- Replayability
-Short and long-term goals
- Characters that gamers can relate to

Rachelle's Answer #1
"There is a multitude of elements that make a game successful. Of course, it must have eye-catching graphics, great sounds, and an awesome storyline. Other factors, and ones that I see Electronic Arts doing well, include replayability, intuitive controls, and characters that the players understand and can relate to."
Rachelle's Answer #2
"Of the video games that I play and the ones that are most successful, I see a few common factors that include great characters and storyline, as well as short and long-term goals for gamers to achieve. Players need to be able to come back and not feel that the game is repetitive, but also feel like the game is familiar as well. it's a delicate balance, but I feel that Electronic Arts does this very well with the games you have released recently such as A, B, and C."
5.
The gaming industry is notorious for long hours and overtime. How do you feel about crunch time?
Crunch time or 'crunching' is how the mobile gaming development world refers to overtime. It's no secret that, putting in extra shifts during tight deadlines is not uncommon. Some developers even claim to work 100+ hours per week as important deadlines approach. Discuss with the interviewer how far you are willing to go, for your team, while keeping a healthy balance. If you currently put in crunch time, you can mention how you deal with it in your present job.

Rachelle's Answer #1
"I fully expect crunch time then and now, as important deadlines approach or unexpected issues arise. In my current job, I have worked up to 80 hours a week. Although rare, it is taxing but expected from time to time. I am willing to put in overtime within reason. Could you share with me the expectations at Electronic Arts?"
Rachelle's Answer #2
"Crunching is a necessary ask in this industry, and I fully expect to put in overtime hours for Electronic Arts when deadlines approach, or as unexpected needs arise. Do you ask for overtime from your developers on a regular basis? I am happy to work as part of a team, in any capacity required of me."
6.
Are you more comfortable in a startup environment, or with an established company?
The interviewer is interested in seeing if the environment at Electronic Arts is what you need to be successful. The best response is that you can thrive in a startup or an established company; however, that may not be the case.

Think of the pros and cons of each. Working for an established company may feel more secure; however, it may also be more challenging to work your way up. Then, in a startup, you may have a lot of creative freedom, but the pay may not be as lucrative.

Discuss with the interviewer the type of environment you are most comfortable with, remain positive, and draw in parts of the culture at Electronic Arts in your response.

Rachelle's Answer #1
"I have worked in both a startup environment, as well as a few highly established companies. Although I appreciate the organization that comes with a more established business, the energy of a startup drives me. I can succeed in either since I am self-driven; however, I can say that the energetic environment at Electronic Arts speaks to me."
Rachelle's Answer #2
"The number of years a company has been in business is not my primary interest. I am seeking a specific workplace culture that includes loyalty, excitement for the work at hand, and an opportunity to work on creative, technical projects. I appreciate that Electronic Arts holds a commitment to success by offering continued education opportunities. I see that your company offers a perfect blend of a startup and established feel."
7.
Have you ever been a part of designing a multi-feature mobile app that pushed industry boundaries?
The interviewer would like to know the extent of your experience when it comes to working on complex mobile games with multiple features. It's essential that you show you can support Electronic Arts's endeavors by bringing unique experiences to the table. Discuss a game you have worked on in the past that offered multiple features, allowing for you to push boundaries in your industry.

Rachelle's Answer #1
"A couple of years ago I worked on a game called Dungeon Smash. We were one of the first developers ever to try incorporating GameSpy matchmaking. This breakthrough meant that iOS and Android users could play not only with each other, but they could now also collaborate with PlayStation and PC users. It was an exciting time!"
Rachelle's Answer #2
"Years ago, I worked on a word game that pushed industry boundaries by allowing for cross-platform multiplayer activity. The concept was uncommon at the time. Users could log in on the app or via Facebook, so there was also a social integration component. Then, players could challenge their friends over iOS, Android, or even Facebook. Our group was one of the first teams to pull this off. I look forward to being part of your development team at Electronic Arts and creating more groundbreaking gaming experiences."
8.
Which video game are you playing most right now? What do you think is the appeal, and what would you improve?
It's tough to be an excellent video game developer if you have never played a video game before! This question is an interest-based query, so there isn't a right or wrong answer; however, the interviewer is looking for an in-depth and thoughtful reply in regards to the appeal of the game, and where you could make it better. If you are currently playing a game created by Electronic Arts, be sure to let them know!

Rachelle's Answer #1
"For the past year, I have been playing Fortnite. It is, hands down, my favorite game. Fortnite brilliantly uses the freemium model, offering v-bucks that pay for outfits, emotes, and upgraded abilities, merchandise, and more. One thing I would change about Fortnite would be to introduce a ranked game mode with a leaderboard. There should be more emphasis on skills-based player matchmaking."
Rachelle's Answer #2
"Currently, I am playing Red Dead Redemption. I enjoy that it's an open world game, with endless activity options. If I had the opportunity to improve the game, I would make the storyline more involved, and encourage players to dig deeper. Currently, the storyline seems unimportant, which could quickly bore some gamers."
9.
Which character animation systems have you used in the past?
The interviewer would like to know if you have experience with the same systems used at Electronic Arts. Before your interview, if you can find out the character animation systems they use, be sure to include them in your response. There are dozens upon dozens of reliable character animation systems; some being free, and others as paid versions. Some systems work for Windows, Mac, Linux, or are cloud-based. Discuss the systems you have experience in, rating your level of knowledge from 1-10 if possible. By doing so, you are making it easier for the interviewer to gauge your level of expertise in each.

Rachelle's Answer #1
"I have experience in Maya, iClone, and Daz3D. I would say my expertise level in Maya is a 6 out of 10 with iCloneand Daz3D being an 8 out of 10. Could you share with me which character animation systems you use here at Electronic Arts?"
Rachelle's Answer #2
"The bulk of my experience in character animation systems is MotionBuilder and Blender. I prefer blender because it supports Windows, MacOS, and Linux and it's also free. Blender also supports multiple formats where MotionBuilder is a touch more limited."
10.
What do you believe are three key elements a mobile app or game must have in order to be successful?
Since the interviewer is asking you what you believe to be the three critical elements to a successful mobile game, there is likely no right or wrong reply. Take into consideration what Electronic Arts focus' on in their game development. If their games have a significant focus on pricing models, stunning UI/UX, and seamless social media integration, you will want to focus on those areas in your response.

Rachelle's Answer #1
"There are many elements to consider for each game, and I believe those elements change depending on the game, the platform, target audience, and purpose. The three elements which I focus on the most are the UI/UX because those are what makes a game enticing and fun to play. I also focus a lot on sound. If the music is lighthearted and fun, it makes a significant difference to a player, over annoying sounds. Lastly, I believe that a successful mobile game must have a solid pricing strategy. Freemium or pay-to-play models are very lucrative for many games right now."
Rachelle's Answer #2
"From what I see in the games that Electronic Arts creates, a great storyline, capturing visuals, and social integration are the key elements to a successful mobile app. Stories keep the attention of the gamer and inviting them to finish the storyline prevents game abandonment. Stunning visuals help significantly, of course, and they should never become pixilated on larger screens. Lastly, social media is the most powerful hub for driving user engagement. A mobile game should always integrate with popular platforms such as Facebook."
11.
What are the most common errors you come across in mobile game development?
Electronic Arts seeks to hire only the best talent in game development, and they want to see that you are aware of potential mishaps and that you take the necessary actions to avoid them. Some of the most common errors in mobile game development include:

- Lack of platform research, before beginning a project
- Failing to treat mobile games entirely different from desktop or console games
- Approaching game monetization as an after-thought
- Forgetting about how to market the mobile game once it launches
- Beta-testing their own game, as opposing to hiring a third party

Assure the interviewer that you are aware of these common mistakes and that you know well enough to avoid them. If possible, give an example of a highly successful mobile game development project you have recently completed.

Rachelle's Answer #1
"In my eight years in the mobile gaming industry, I would say the most common errors I see include developers beta-testing their own work, and forgetting about monetization and marketing until it's too late. I fully believe that marketing and monetization need to be approached and planned out before development even begins."
Rachelle's Answer #2
"Having the right foundation is incredibly important before starting any development. One recurring error I see is developers choosing iOS over Android, or vice versa, out of complete bias versus genuine research. It's best to be critical of the platform options to support your game idea and then move forward with the project. Another common error I see is developers treating a mobile game the same way they would a desktop or console version. It's vital that mobile games are treated entirely differently than other gaming methods."
12.
Have you worked directly with technical artists, animators, and gameplay engineers?
The interviewer is trying to gauge your level of exposure to cross-collaborative work within the video game industry. Discuss any time you have spent working with talent from other departments or areas of expertise. If you do not have cross-departmental work experience, be sure to express that you can work with talent of all kinds.

Rachelle's Answer #1
"I have worked directly with gameplay engineers; however, the direct contact that I have had with technical artists and animators is minimal. I am very comfortable working in a cross-departmental team environment and look forward to learning more about the animation side from the artists and animators at Electronic Arts."
Rachelle's Answer #2
"Yes, I have worked with technical artists, animators, and gameplay engineers. In my current role, for the past five years, we have all collaborated as a team. I appreciate that I have the unique opportunity to learn the roles of many others in the video game development industry."
13.
Name some ways that developers can monetize their video games.
When you can understand how companies best make money in the video game industry, it's much easier to develop games that are responsive to that particular goal. The interviewer would like to see that you understand there are a variety of ways to earn money from video game development. If you have played any of the games created by Electronic Arts you should be able to identify which methods they rely on for making a profit, allowing you to bring that up in your discussion.

Some earning tactics are:

- Monthly subscriptions
- Ads and sponsorships
- Micro-transactions
- Branded merchandise

Rachelle's Answer #1
"I have played your most recent video game and saw that you use a blend of monthly subscriptions and micro-transactions to make a profit. This method is one that I appreciate the most because it gives people the option to play the basic version, or upgrade their experience should they prefer. I am also aware that branded merchandise is an excellent source of profit for popular video games, and Electronic Arts embraces that very well."
Rachelle's Answer #2
"The three methods which I am most aware and experienced in, including monthly subscriptions, charge per copy, and branded merchandise. As a developer, I am experienced creating video games around all three of these models; and as a gamer, I prefer monthly subscriptions."
14.
Which are your favorite automated mobile app testing tools?
It is crucial that every mobile game, before its release, goes through rigorous testing to check for bugs, slow performance, and feature malfunctions. When a game is released too soon and has bugs or lags, it will receive poor reviews and a significant decline in downloads. For these reasons, it's imperative to test correctly.

There are many tools available for testing mobile applications and games such as:

- Appium
- Robotium
- Frank
- MonkeyRunner
- UI Automator
- MonkeyTalk
- SeeTest
- Testdroid
- Calabash

Talk to the interviewer about the automated mobile app testing tools with which you are most familiar and experienced. To make it easier on the interviewer, you can rate your expertise from 1-10 or describe yourself as beginner, intermediate, advanced, or expert level in the tools that you mention. If Electronic Arts has said which means they use, be sure to reference these.

Rachelle's Answer #1
"Hands down, my favorite mobile app testing tools include Testdroid, Frank, and MonkeyRunner. I am an expert in all three of these tools, having used them on a regular basis for the past few years, in my current job. I saw on your job posting that you are specifically looking for experience in Testdroid. My experience with Testdroid has shown it is beneficial in saving money in the development stage while improving time-to-market."
Rachelle's Answer #2
"I have worked with many mobile testing tools over the years and have to say that Appium remains my favorite. I like that it is open-source which allows for testing of both Android and iOS games. Also, the fact that it supports Java, and C# is a significant bonus."

15.
What one mobile app or game would you most like to work on at Electronic Arts? And why?
Answering this question requires an understanding of the games that Electronic Arts has developed in the past. Is there a pattern that you see - perhaps with their most successful games being freemium style, or maybe their top games are all for Android only. Choose one game that Electronic Arts has created and then express your interest in working on that particular project.

Rachelle's Answer #1
"My favorite game created by Electronic Arts is ABC. I have played it and can tell you that I enjoy the graphics immensely, the sounds are perfect, and the freemium approach is brilliant. I would be excited to work on this app and offer up ideas I have on further monetizing the game."
Rachelle's Answer #2
"It would be tough to choose, since Electronic Arts has so many amazing games such as ABC, DEF and XYZ. If I had to choose just one, I would be honored to work on XYZ and make it available for Android. The challenge would stretch me as a developer, and it would be beneficial to Electronic Arts to make the game available for both iOS and Android users."
View All 33 Electronic Arts Questions and Answers
Sign up to access our library of 50,000+ Q&As,
plus coaches for one-on-one support, so you can interview more confidently.
More Interview Q&As
Explore expert tips and resources to be more confident in your next interview.
Behavioral
Common
Phone
Tough
Leadership
All Interview Topics
All Career Q&As
Suggested Career
Interview Q&As
Continue practicing by visiting these similar question sets
Software Developer
Web Developer
Web Architect
Computer Programmer
Computer Scientist
About Our Interview Q&As
Our interview questions and answers are created by experienced recruiters and interviewers. These questions and answers do not represent any organization, school, or company on our site. We do not claim they will be asked in any interview you may have. Our goal is to create interview questions and answers that will best prepare you for your interview, and that means we do not want you to memorize our answers. You must create your own answers, and be prepared for any interview question in any interview.