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Ubisoft Massive Interview
Questions

30 Questions and Answers by Rachelle Enns

Published December 15th, 2018 | Rachelle is a job search expert, career coach, and headhunter
who helps everyone from students to fortune executives find success in their career.
Job Interviews     Companies     Technology     Software And Technology    
Question 1 of 30
What is a freemium game and how has it revolutionized mobile gaming?
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How to Answer
The interviewer wants to gauge your depth of knowledge when it comes to mobile gaming, and the pricing strategies available. As you likely know, freemium is a pricing strategy where the mobile game or app is a free download; however, users can pay for additional, premium features. Explain what you know freemium to be, and discuss how you think this strategy has changed the mobile gaming industry.
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Answer Examples
1.
What is a freemium game and how has it revolutionized mobile gaming?
The interviewer wants to gauge your depth of knowledge when it comes to mobile gaming, and the pricing strategies available. As you likely know, freemium is a pricing strategy where the mobile game or app is a free download; however, users can pay for additional, premium features. Explain what you know freemium to be, and discuss how you think this strategy has changed the mobile gaming industry.

Rachelle's Answer #1
"My favorite example of a freemium game shaking up the market would be Pokemon Go. I recently read that the game has earned nearly $2 billion to date and is still going strong at around $2 million in revenue per day. The success is, of course, in part to Pokemon popularity as well as the excitement surrounding augmented reality; however, I think being a freemium model has also helped. People love free apps, but they will often pay to avoid ads, interruptions, get the extra Pok? Coins, and more. Freemium is the first pricing model to allow for impulse purchases."
Rachelle's Answer #2
"People love to win, and gamers will easily pay the 99 cents it takes for extra coins and a chance to beat the game. Freemium is similar to gambling in that it works off of human impulse and desire to win. My favorite freemium game is still Candy Crush! It follows the freemium model of being a free download with pay-for-premium features; however, the game reportedly earns nearly half a million dollars per day."
Anonymous Answer
"Freemium is a strategy where the game is offered for free, and the company makes money either using Ads, IAPs, or extra concent. It has revolutionized games because it completely removed the barrier of entry. With smartphones more prevalent in everyday life, everyone suddenly had access to quality games without paying anything for it."
Rachelle's Answer
Your answer is excellent because even someone outside of the game development industry would understand. Well done!
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2.
Do you have production experience with cloud computing services, such as Amazon Web Services?
Amazon Web Services, a subsidiary of Amazon, provides gaming companies reliable and affordable on-demand cloud computing services. A company can join AWS for free, and only pay what they use. Gaming companies such as Ubisoft use AWS for Assassins Creed, Far Cry, and Just Dance. Discuss any production experience you have with AWS or another cloud computing service.

Rachelle's Answer #1
"I use only AWS for on-demand cloud computing services because it's the most trustworthy and very affordable. My current company uses AWS to build and distribute our games internationally."
Rachelle's Answer #2
"When my current company needed a solution for running our analytics, data pipelines, and web offering, I suggested that we turn to AWS. Amazon Web Services is the cloud computing platform of choice for me; however, I am sure that I could quickly pick up others such as Azure."
3.
Which character animation systems have you used in the past?
The interviewer would like to know if you have experience with the same systems used at Ubisoft Massive. Before your interview, if you can find out the character animation systems they use, be sure to include them in your response. There are dozens upon dozens of reliable character animation systems; some being free, and others as paid versions. Some systems work for Windows, Mac, Linux, or are cloud-based. Discuss the systems you have experience in, rating your level of knowledge from 1-10 if possible. By doing so, you are making it easier for the interviewer to gauge your level of expertise in each.

Rachelle's Answer #1
"I have experience in Maya, iClone, and Daz3D. I would say my expertise level in Maya is a 6 out of 10 with iCloneand Daz3D being an 8 out of 10. Could you share with me which character animation systems you use here at Ubisoft Massive?"
Rachelle's Answer #2
"The bulk of my experience in character animation systems is MotionBuilder and Blender. I prefer blender because it supports Windows, MacOS, and Linux and it's also free. Blender also supports multiple formats where MotionBuilder is a touch more limited."
4.
Tell me about a time that there was a delay in the project and how did you handle that delay?
In your answer, be sure to tell your prospective employer why there was a delay, but most importantly, how you handled it and got back on track. It's important to use the STAR format for questions like these: situation, task, action, result. Situation: the delay. Task: resolving it quickly and getting back on track. Action: how you went about executing the task. Result: how the steps you took to resolve it led to the effective and successful resolution of that delay.

Rachelle's Answer #1
"I was working with my team on the configuration of the new HR system we were rolling out and the HR team asked for a new module that we thought would significantly delay the launch. In order to meet our internal client's needs, we offered to add the new module, but to avoid delays to the project, we reallocated a resource to work exclusively on the module. We all chipped in extra effort on the major project parts to make up for our coworkers' absence as he was working on the module. The coworker who did the module did a fantastic job which didn't require many changes from the group. Through all this, we were able to roll the product out on time and within budget."
Rachelle's Answer #2
"While we were working on an upgrade, there was a section we found wasn't included in the project plan. We were on a tight deadline and knew we couldn't get behind. I worked as much as I needed to in order to understand that section and ensure I could be a productive member of the team and keep the project on track. Through my research, I gained knowledge which I shared with the project manager and we were able to include that section seamlessly. By working with my colleagues and putting all of our knowledge, skills, and resources together, we got it included in a short time period and kept going as the project was planned. We didn't miss a beat. I was the newest member on the team, but my dedication and passion contributed to how successful we were in keeping on schedule and achieving a quality, effective rollout."
5.
Which video game are you playing most right now? What do you think is the appeal, and what would you improve?
It's tough to be an excellent video game developer if you have never played a video game before! This question is an interest-based query, so there isn't a right or wrong answer; however, the interviewer is looking for an in-depth and thoughtful reply in regards to the appeal of the game, and where you could make it better. If you are currently playing a game created by Ubisoft Massive, be sure to let them know!

Rachelle's Answer #1
"For the past year, I have been playing Fortnite. It is, hands down, my favorite game. Fortnite brilliantly uses the freemium model, offering v-bucks that pay for outfits, emotes, and upgraded abilities, merchandise, and more. One thing I would change about Fortnite would be to introduce a ranked game mode with a leaderboard. There should be more emphasis on skills-based player matchmaking."
Rachelle's Answer #2
"Currently, I am playing Red Dead Redemption. I enjoy that it's an open world game, with endless activity options. If I had the opportunity to improve the game, I would make the storyline more involved, and encourage players to dig deeper. Currently, the storyline seems unimportant, which could quickly bore some gamers."
6.
What is your perspective on the role of a programmer in video game development?
A video game programmer is someone with a software engineering background who writes the code for video games. Programmers make it possible for a game to run! is a software engineer who creates the code that makes a video game run. Because video games are so sophisticated these days, you will usually find that programmers specialize in specific areas. Discuss with the interviewer where you feel programmers fit into the scheme of things when it comes to video game development.

Rachelle's Answer #1
"In my opinion, a great programmer will have a perfect blend of education and real-world skills, allowing them to make games that people want to play. Programmers are an integral part to video game development whether they are focused on audio, graphics, or another area of programming."
Rachelle's Answer #2
"A video game could not be developed without the important role of a programmer. Whether a programmer is working on the graphics of a game, the audio, the intuitive controls, or the game as a whole, there is no way a game could be successful without first having an experienced and talented programmer."
7.
Tell me about the most challenging aspect of your current job. How did you overcome it?
Ubisoft Massive wants to know that you will dig in harder, when things are difficult, rather than give up. Sometimes the most significant workplace challenge is a difficult task that puts you outside of your comfort zone. It could be something that requires skills you haven't mastered yet or qualities where you are not the strongest. Explain to the interviewer why it was difficult but be sure to spend more time highlighting the actions you took to overcome the challenge.

Rachelle's Answer #1
"The most challenging aspect of my current job was mastering the different data models used when I first started with them. Before joining, I did not have a lot of exposure to object-oriented database modeling or hierarchical database models, and they are used a great deal in the organization. To overcome this, I took the lead in my learning and referred to online resources and tutorials. I ended up becoming very well versed in both types of data models, and am now the go-to resource for our new hires."
Rachelle's Answer #2
"The most challenging aspect of my previous job was the constant need to pivot our attention when it came to trends in the machine learning industry since our product offering relied so heavily on ML. We would gain footing, and then the next greatest update would arrive. Rather than master it all, I started to focus on a few company leaders in the industry and followed some influencers highly knowledgeable in machine learning trends. This targeted focus allowed us to remain zeroed in on what was important."
8.
What game would you most like to work on at Ubisoft? And why?
Answering this question requires an understanding of the games that Ubisoft Massive has developed in the past. Is there a pattern that you see - perhaps with their most successful games being freemium style, or maybe their top games are all for Android only. Choose one game that Ubisoft Massive has created and then express your interest in working on that particular project.

Rachelle's Answer #1
"My favorite game created by Ubisoft is Assassins Creed Black Flag. I have played it and can tell you that I enjoy the graphics immensely, the sounds are perfect, and the story is engaging throughout. I would be excited to work on this game and offer up ideas I have on further monetizing the game."
Rachelle's Answer #2
"It would be tough to choose, since Ubisoft Massive has so many amazing games such as ABC, DEF and XYZ. If I had to choose just one, I would be honored to work on XYZ and make it available for Android. The challenge would stretch me as a developer, and it would be beneficial to Ubisoft Massive to make the game available for both iOS and Android users."
9.
Which technical resources do you use to help you do your job?
The interviewer would like to know which tools and resources you look to when you need assistance in your job, or when you want to strengthen your skills or knowledge. If Ubisoft Massive mentions preferred tools in the job posting, or if they publish excellent resources of their own, be sure to mention them. The tools that you lean to could be blogs, apps, websites, or even subject matter experts.

Rachelle's Answer #1
"I enjoy keeping aware of the industry's best tools and resources. Before applying to work here, I was subscribed to the Ubisoft Massive blog, which I have always found very helpful. I also turn to resources such as my direct supervisor who is a wealth of technical knowledge. Lastly, I regularly visit TechCrunch online for tech news and the hottest updates."
Rachelle's Answer #2
"I graduated from Stanford and often use their online resources, available to alumni. I admire tech influencers such as Elon Musk and Dave Winer, who I follow on Twitter. Do you have any recommendations for must-have resources? I am always interested in gaining new tools."
10.
Tell me about the most rewarding experience you have had, working in a team environment. What made it so rewarding?
Most of the projects you will work on for Ubisoft Massive will have a teamwork component. Whether you are collaborating with an analytics team, the IT department, or sales and product development, you will be required to have well-honed teamwork skills. The interviewer wants to hear that you enjoy, and feel accomplished through teamwork. Talk about a time when you felt fulfilled through a team setting or project collaboration.

An example may be a time when you worked on a team project in University, a recent data mine collaboration, or possibly the acquisition of a substantial new client. Discuss the results of the teamwork and how you attained a positive outcome as a group.

Rachelle's Answer #1
"The position I am currently in has been my first experience leading a team. We have knocked some seriously complicated projects out of the park, becoming the pacesetters for many technical product launches. It's been exciting to see everyone flourish and I am happy to see everyone succeed. It's encouraging and exhilarating."
Rachelle's Answer #2
"The most rewarding teamwork experience that I have had was in my last year of university. We had a project due, in teams of 4, which accounted for quite a large part of our grade. I believe everyone pulled more than their weight because so much was at stake. Teamwork is very rewarding when everyone has something significant to win, or lose."
11.
Are you more comfortable in a startup environment, or with an established company?
The interviewer is interested in seeing if the environment at Ubisoft Massive is what you need to be successful. The best response is that you can thrive in a startup or an established company; however, that may not be the case.

Think of the pros and cons of each. Working for an established company may feel more secure; however, it may also be more challenging to work your way up. Then, in a startup, you may have a lot of creative freedom, but the pay may not be as lucrative.

Discuss with the interviewer the type of environment you are most comfortable with, remain positive, and draw in parts of the culture at Ubisoft Massive in your response.

Rachelle's Answer #1
"I have worked in both a startup environment, as well as a few highly established companies. Although I appreciate the organization that comes with a more established business, the energy of a startup drives me. I can succeed in either since I am self-driven; however, I can say that the energetic environment at Ubisoft Massive speaks to me."
Rachelle's Answer #2
"The number of years a company has been in business is not my primary interest. I am seeking a specific workplace culture that includes loyalty, excitement for the work at hand, and an opportunity to work on creative, technical projects. I appreciate that Ubisoft Massive holds a commitment to success by offering continued education opportunities. I see that your company offers a perfect blend of a startup and established feel."
12.
Have you ever worked in a cross-functional environment?
If you work for a larger company, you may have been asked to work on a project with teams from another department. Your ability to work with cross-functional teams will be a significant asset to your potential employer, especially if they are a larger organization.

Maybe you headed a project which required you to collaborate with the members of the engineering and sales teams. You may have had the opportunity to organize a volunteer activity or team building exercise, company-wide. Share any challenges that came up and what you learned from the experience.

Rachelle's Answer #1
"I have worked in a cross-functional setting for many years. Primarily with the digital security department and the engineering department. Clear communication is key when collaborating with different teams. Clarity in expectations is of huge importance."
Rachelle's Answer #2
"When I worked for a larger mobile applications agency, we collaborated across departments all the time. We had the C-suite of Marketing and Operations, then the Content and Communications department, Creative Services, and also Consumer Insights. We would meet on a weekly basis to discuss larger projects and then collaborate through the week as needed. It was a great set-up and ensured smooth progress at all project stages."
13.
Which is your favorite game created by Ubisoft, and why?
This question is just one example of why it is so important that you do your research on Ubisoft Massive before your interview. The hiring authority would like to ensure that you understand the video games they have come out with and that you have played them. Discuss which game is your favorite creation by Ubisoft Massive, and why.

Rachelle's Answer #1
"Currently, I am playing ABC. I love that the characters are so relatable. The storyline goes as deep as you want it to go, and there are many challenges along the way. It's highly intuitive as well which make playing the game even more fun."
Rachelle's Answer #2
"My favorite game created by Ubisoft Massive is ABC. I have played it for about six months now and can tell you that I enjoy the graphics immensely, the soundtrack is perfect, and the open world approach is brilliant. I would be excited to work on the next release of this game, and offer up ideas I have on the storyline."
14.
Video game development is a fast-moving industry. How do you keep up to date on new game design technology?
The interviewer knows that if video game development is a sincere interest of yours, you will have a plethora of resources in your pocket when it comes to learning about new game design and technology. If you are comfortable, this question is also an excellent opportunity to ask the interviewer which resources are favorites at Ubisoft Massive. By showing an interest in the internal workings of their business, you can start a great conversation and gain valuable insight.

Rachelle's Answer #1
"It's vital to me that I keep up to date on new game design technology. I refer to a mixture of websites, email subscriptions, YouTube channels, blogs, podcasts, and online education tools. My most frequently used resources include gamedesigning.org, TechCrunch and the Bethesda blog. If you have any recommendations, I am happy to take suggestions."
Rachelle's Answer #2
"My favorite subject matters experts include Hideo Kojima and Sid Meier. I subscribe to their blogs and closely follow what they are doing next. I also listen to the GoNintendo podcast on a regular basis. Which tools and resources are most often used here at Ubisoft Massive?"
Anonymous Answer
"It must be a habit that you nurture every day. There's no way you can keep up with everything, but you can keep up with most of what's happening. You need to keep in constant communication with others, so the knowledge is shared and spreads to the whole team."
Rachelle's Answer
These are excellent approaches to keeping up to date in an ever-changing industry. I recommend using "I" instead of "you" so that the answer is more personal. I have provided an example, below.
"Keeping up with new game design technology is a habit that I commit to nurturing every day. There is no way for me to keep up with everything, but I can keep up with most of what is happening. I do this by maintaining constant communication with others so that knowledge is shared and spreads throughout my team."
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15.
How important do you believe design is when creating a new app or game?
If you look at the mobile games and apps that Ubisoft Massive creates, can you see how much time and effort they put into the design component? We all know that image is everything and the interviewer wants to see that you fully understand the importance of UX and UI, and how it directly relates to the success of a game.

Rachelle's Answer #1
"It is clear to me that Ubisoft Massive puts a significant amount of effort into game design. I believe that design is everything since many users will decide on whether or not to download, based on the visuals. Every game needs to be visually compelling, yet uncomplicated, in my opinion."
Rachelle's Answer #2
"I believe that design can make or break a mobile game or app. Visuals need to be simple yet beautiful, and a developer should be able to ensure that the graphics do not become pixilated on larger mobile device screen sizes. I see that the apps created by Ubisoft Massive are all visually compelling, which is one of the reasons I was so excited to apply here. I appreciate the effort your developers put into a great visual experience."
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30 Ubisoft Massive Interview Questions
Win your next job by practicing from our question bank. We have thousands of questions and answers created by interview experts.
Interview Questions
  1. What is a freemium game and how has it revolutionized mobile gaming?
  2. Do you have production experience with cloud computing services, such as Amazon Web Services?
  3. Which character animation systems have you used in the past?
  4. Tell me about a time that there was a delay in the project and how did you handle that delay?
  5. Which video game are you playing most right now? What do you think is the appeal, and what would you improve?
  6. What is your perspective on the role of a programmer in video game development?
  7. Tell me about the most challenging aspect of your current job. How did you overcome it?
  8. What game would you most like to work on at Ubisoft? And why?
  9. Which technical resources do you use to help you do your job?
  10. Tell me about the most rewarding experience you have had, working in a team environment. What made it so rewarding?
  11. Are you more comfortable in a startup environment, or with an established company?
  12. Have you ever worked in a cross-functional environment?
  13. Which is your favorite game created by Ubisoft, and why?
  14. Video game development is a fast-moving industry. How do you keep up to date on new game design technology?
  15. How important do you believe design is when creating a new app or game?
  16. When have you applied a unique or creative approach to solving a difficult development problem?
  17. Which person do you most admire in the video game development industry?
  18. What game are you currently playing, and how would you make it better?
  19. Do you think it is possible to be a good team member, yet disagree with the leader?
  20. Have you worked directly with technical artists, animators, and gameplay engineers?
  21. In your opinion, what elements make a video game successful?
  22. Ubisoft Massive is looking for exceptional skills in scripting languages such as Javascript, Ruby, or Python. In which are you strongest?
  23. When have you been on a team project that failed? What did you learn from that experience?
  24. Ubisoft Massive developers often work overtime to meet deadlines. How do you feel about crunching?
  25. What are your natural talents when it comes to video game development?
  26. What do you believe are three key elements a mobile game must have in order to be successful?
  27. How do you prioritize multiple projects when they all seem equally important?
  28. If you could improve your video game development capabilities, which area would you choose to focus?
  29. Name some ways that developers can monetize their video games.
  30. How do you generate new video game ideas?
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