29 Nintendo Of America Interview Questions & Answers
Below is a list of our Nintendo Of America, Inc. interview questions. Click on any interview question to view our answer advice and answer examples. You may view 5 answer examples before our paywall loads. Afterwards, you'll be asked to upgrade to view the rest of our answers.
1. How do you generate new video game ideas?
How to Answer
Coming up with the latest and greatest video game ideas takes skill, a great deal of original thought, and observation. Some of the best video game creators suggest researching what is already out there, and noting what is working or not working. Also, being mindful of your surroundings and everyday life is very important. Many games that are very successful are so because the characters and storyline are relatable. Discuss how you keep your idea machine running hot!
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"The first rule of thumb for me is to play a lot of video games! If I am unsure what is out there, what is working, and where existing games could be improved, it would be a serious challenge for me to come up with workable ideas. Also, I am very active in the gaming community and follow many forums. I want to see what people are saying about the world's most popular games."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"For the past few years, I have kept a file on my iPhone where I jot down all of my ideas and thoughts. Some of the ideas I have implemented into past projects, and some are still waiting to come to life. I find inspiration through the games that I play, and situations from everyday life. I believe that brainstorm sessions with my coworkers are also a highly helpful approach."
2. When have you applied a unique or creative approach to solving a difficult development problem?
How to Answer
The interviewer would like to see that you are capable of overcoming issues that arise during development, uniquely and creatively. Assure Nintendo Of America that you will not be the type of developer who throws their hands in the air and gives up at every turn. Show that you genuinely dig in to solve an issue. Begin by giving an overview of the difficulty, then discuss the action you chose to take, and then the positive outcome.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"My former company created primarily Android applications, and we used Java, in which I am an expert level user. One of the games we were developing needed a more modern programming language and some of the features required simplification. I brought in a contractor who was advanced in Kotlin, which nobody on my team understood well enough at that time. The choice to bring someone in was the right one; however, I chose to enroll in Kotlin coursework shortly after. I am proud to say that I now bring solid skills in both Java and Kotlin."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"I was recently asked to take an existing iOS application and create it for Android. The most significant issue I came across was that the mobile app relied heavily on the fingerprint sensor as part of the user experience. Since Android is open source, apps are used on a variety of hardware. This open source meant that I needed to get creative by implementing multiple authentications, allowing for the various hardware features of all Android devices. It was a significant challenge but one that I genuinely enjoyed."
3. What game are you currently playing, and how would you make it better?
How to Answer
There is no right or wrong response to this question, but the interviewer is asking for a thoughtful one. Show that you understand what makes a mobile game great. The interviewer wants to see that you have the ability to look at a game critically, and know how it could be improved.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"Currently, I am playing a mobile game called Trivia Crack II. It's a game based on trivia questions. One thing that I like about the game is that it uses geo-intelligence and asks the player trivia questions based on their location. For instance, if I were living in Australia, the game would ask more questions about Australian geography and politics versus USA facts. With that said, there are a lot of ads in the game and not any pop-ups to offer an upgrade, to a no-ad version. I feel that the developers missed out on some excellent monetization opportunities."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"I am currently playing Pokemon Go, and I find there are a lot of network crashes. At times, I cannot log in through Google and Facebook, or Pokestops and gyms do not appear on my map. I want the best for this game since it was a trendsetter in bringing augmented reality to a new audience; however, I feel there is a lot of work to be done on the location tracking end."
4. When have you been on a team project that failed? What did you learn from that experience?
How to Answer
Nintendo Of America wants to be successful in all that they do; however, there will be times when plans fall apart, and a project flops. The interviewer would like to know how you respond to situations that do not go your way.
We all experience perceived fails in our career. Failure is nothing to be embarrassed about so do not hesitate to describe a failure you've experienced in the past.
The key to a great answer is to include how you learned from that failure, and how you improved your work performance after learning from the crash.
Try to keep your example non-critical; for instance, avoid telling the interviewer how your team forgot to test new code, and it cost your company $150,000 due to downtime. Avoid blaming any particular person and instead, use words like 'we' and 'team' to describe the situation.
Finally, be sure to tell the interviewer that, while you were very disappointed in the group's failure, you took the opportunity to learn from the experience.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"Our team was recently on a data migration project with a very tight deadline. We knew the client and their needs very well which I believe made us go into the project overconfident. Because we underestimated the work involved, we missed our deadline by three business days. Thankfully we had a great relationship with that particular client, so we were able to recover from the missed deadline. Although it was late, we worked overtime and delivered an exceptional project, in the end. This experience taught me never to underestimate a project and the potential roadblocks, especially when it comes to data. It's always better to under-promise and over-deliver, rather than the other way around."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"I once worked for a startup IT agency that bit off more than it could chew after acquiring a huge client. We had to learn a lot of solutions on the fly, which caused a great deal of stress amongst the team, which was primarily made up of junior engineers, and new hires. Nobody had the seniority or tenure to feel confident taking control of the situation. What I learned from this experience is that every company should have a wide range of people present, with varying levels of experience and expertise. This factor is on that attracted me to Nintendo Of America; knowing you keep diversity in mind when making hiring decisions."
5. Which video game are you playing most right now? What do you think is the appeal, and what would you improve?
How to Answer
It's tough to be an excellent video game developer if you have never played a video game before! This question is an interest-based query, so there isn't a right or wrong answer; however, the interviewer is looking for an in-depth and thoughtful reply in regards to the appeal of the game, and where you could make it better. If you are currently playing a game created by Nintendo Of America, be sure to let them know!
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"For the past year, I have been playing Fortnite. It is, hands down, my favorite game. Fortnite brilliantly uses the freemium model, offering v-bucks that pay for outfits, emotes, and upgraded abilities, merchandise, and more. One thing I would change about Fortnite would be to introduce a ranked game mode with a leaderboard. There should be more emphasis on skills-based player matchmaking."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"Currently, I am playing Red Dead Redemption. I enjoy that it's an open world game, with endless activity options. If I had the opportunity to improve the game, I would make the storyline more involved, and encourage players to dig deeper. Currently, the storyline seems unimportant, which could quickly bore some gamers."
6. If you could improve your video game development capabilities, which area would you choose to focus?
How to Answer
This query is a different take on the 'what is your greatest weakness' interview question. Think about the skills that you are hoping to improve over time or the missing skills you need to move up in your video game development career. Try to avoid mentioning a skill that could be a dealbreaker for the role. Also, it's essential that you mention what you are doing to improve on those areas of weakness.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I would like to improve my knowledge in console hardware architecture as well as 3D modeling. I have committed to a course in each of these topics this year. It's important to me that, as soon as I recognize an area to grow, I can act on that and educate myself."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"Its important to me that I am always growing, and expanding my knowledge in a variety of areas. Right now, I recognize that I could improve my knowledge of 2D and 3D modeling and animation packages. I am currently seeking out workshops related to these topics so that I can take the initiative and learn."
7. Which person do you most admire in the video game development industry?
How to Answer
There are many famous game developers, artists, and technical experts who you could admire. Since this question is more based on personal preference, there is no right or wrong answer. Just ensure that you have a response! Be ready also to explain why you admire this particular person the most.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"There are many admirable people in the video game development industry; however, I most admire Markus Persson, the creator of Minecraft. Microsoft acquired his company for more than two billion dollars, which is remarkable. Besides his financial success, I appreciate that his passion for programming and creating great games far surpasses any ego he could have."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"My hero in the video game development industry continues to be Roberta Williams. In this male-dominated industry, it's exciting to see a woman be a stand-out. Not only that, but she is also more mature in age, being in her 60's, and still killing it as a video game designer, writer, and the co-founder of Sierra On-Line."
8. Which character animation systems have you used in the past?
How to Answer
The interviewer would like to know if you have experience with the same systems used at Nintendo Of America. Before your interview, if you can find out the character animation systems they use, be sure to include them in your response. There are dozens upon dozens of reliable character animation systems; some being free, and others as paid versions. Some systems work for Windows, Mac, Linux, or are cloud-based. Discuss the systems you have experience in, rating your level of knowledge from 1-10 if possible. By doing so, you are making it easier for the interviewer to gauge your level of expertise in each.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I have experience in Maya, iClone, and Daz3D. I would say my expertise level in Maya is a 6 out of 10 with iCloneand Daz3D being an 8 out of 10. Could you share with me which character animation systems you use here at Nintendo Of America?"
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"The bulk of my experience in character animation systems is MotionBuilder and Blender. I prefer blender because it supports Windows, MacOS, and Linux and it's also free. Blender also supports multiple formats where MotionBuilder is a touch more limited."
9. Do you have production experience with cloud computing services, such as Amazon Web Services?
How to Answer
Amazon Web Services, a subsidiary of Amazon, provides gaming companies reliable and affordable on-demand cloud computing services. A company can join AWS for free, and only pay what they use. Gaming companies such as Ubisoft use AWS for Assassins Creed, Far Cry, and Just Dance. Discuss any production experience you have with AWS or another cloud computing service.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I use only AWS for on-demand cloud computing services because it's the most trustworthy and very affordable. My current company uses AWS to build and distribute our games internationally."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"When my current company needed a solution for running our analytics, data pipelines, and web offering, I suggested that we turn to AWS. Amazon Web Services is the cloud computing platform of choice for me; however, I am sure that I could quickly pick up others such as Azure."
10. What are the most common errors you come across in mobile game development?
How to Answer
Nintendo Of America seeks to hire only the best talent in game development, and they want to see that you are aware of potential mishaps and that you take the necessary actions to avoid them. Some of the most common errors in mobile game development include:
- Lack of platform research, before beginning a project
- Failing to treat mobile games entirely different from desktop or console games
- Approaching game monetization as an after-thought
- Forgetting about how to market the mobile game once it launches
- Beta-testing their own game, as opposing to hiring a third party
Assure the interviewer that you are aware of these common mistakes and that you know well enough to avoid them. If possible, give an example of a highly successful mobile game development project you have recently completed.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"In my eight years in the mobile gaming industry, I would say the most common errors I see include developers beta-testing their own work, and forgetting about monetization and marketing until it's too late. I fully believe that marketing and monetization need to be approached and planned out before development even begins."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"Having the right foundation is incredibly important before starting any development. One recurring error I see is developers choosing iOS over Android, or vice versa, out of complete bias versus genuine research. It's best to be critical of the platform options to support your game idea and then move forward with the project. Another common error I see is developers treating a mobile game the same way they would a desktop or console version. It's vital that mobile games are treated entirely differently than other gaming methods."
11. What are your natural talents when it comes to video game development?
How to Answer
To be a successful person in the video game development industry, you need specific skills such as C# or C++, Java, Python, Ruby, and more. However, the interviewer wants to know more about your soft skills, or personal attributes, in this particular question.
Perhaps you are naturally talented when it comes to leading groups, or you are an excellent problem solver. Discuss which natural talents will lend themselves well to this position with Nintendo Of America. If possible, you can draw some keywords from their job posting or job description.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I am naturally curious and love to learn. Because of this, I spend a lot of time outside of work hours building my skills and knowledge as a developer. I enjoy learning new things and then passing that knowledge to my co-workers, making me a natural leader as well. I see that Nintendo Of America seeks out those who want to grow, learn, and lead. I believe these attributes would help me to be very successful here."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"I am an excellent verbal communicator; a natural attribute that has come to be incredibly helpful in the video game development industry. I am very good with public speaking as well. I quickly connect with those I speak to and deliver my message in a meaningful, and interesting way. I look forward to bringing these skills to work for Nintendo Of America."
12. What is your perspective on the role of a programmer in video game development?
How to Answer
A video game programmer is someone with a software engineering background who writes the code for video games. Programmers make it possible for a game to run! is a software engineer who creates the code that makes a video game run. Because video games are so sophisticated these days, you will usually find that programmers specialize in specific areas. Discuss with the interviewer where you feel programmers fit into the scheme of things when it comes to video game development.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"In my opinion, a great programmer will have a perfect blend of education and real-world skills, allowing them to make games that people want to play. Programmers are an integral part to video game development whether they are focused on audio, graphics, or another area of programming."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"A video game could not be developed without the important role of a programmer. Whether a programmer is working on the graphics of a game, the audio, the intuitive controls, or the game as a whole, there is no way a game could be successful without first having an experienced and talented programmer."
13. The gaming industry is notorious for long hours and overtime. How do you feel about crunch time?
How to Answer
Crunch time or 'crunching' is how the mobile gaming development world refers to overtime. It's no secret that, putting in extra shifts during tight deadlines is not uncommon. Some developers even claim to work 100+ hours per week as important deadlines approach. Discuss with the interviewer how far you are willing to go, for your team, while keeping a healthy balance. If you currently put in crunch time, you can mention how you deal with it in your present job.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I fully expect crunch time then and now, as important deadlines approach or unexpected issues arise. In my current job, I have worked up to 80 hours a week. Although rare, it is taxing but expected from time to time. I am willing to put in overtime within reason. Could you share with me the expectations at Nintendo Of America?"
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"Crunching is a necessary ask in this industry, and I fully expect to put in overtime hours for Nintendo Of America when deadlines approach, or as unexpected needs arise. Do you ask for overtime from your developers on a regular basis? I am happy to work as part of a team, in any capacity required of me."
14. Are you more comfortable in a startup environment, or with an established company?
How to Answer
The interviewer is interested in seeing if the environment at Nintendo Of America is what you need to be successful. The best response is that you can thrive in a startup or an established company; however, that may not be the case.
Think of the pros and cons of each. Working for an established company may feel more secure; however, it may also be more challenging to work your way up. Then, in a startup, you may have a lot of creative freedom, but the pay may not be as lucrative.
Discuss with the interviewer the type of environment you are most comfortable with, remain positive, and draw in parts of the culture at Nintendo Of America in your response.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I have worked in both a startup environment, as well as a few highly established companies. Although I appreciate the organization that comes with a more established business, the energy of a startup drives me. I can succeed in either since I am self-driven; however, I can say that the energetic environment at Nintendo Of America speaks to me."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"The number of years a company has been in business is not my primary interest. I am seeking a specific workplace culture that includes loyalty, excitement for the work at hand, and an opportunity to work on creative, technical projects. I appreciate that Nintendo Of America holds a commitment to success by offering continued education opportunities. I see that your company offers a perfect blend of a startup and established feel."
15. Name three tactics the mobile gaming industry can use, to make money.
How to Answer
When you can understand how companies best make money in the mobile gaming industry, it's much easier to develop games that are responsive to that particular goal. The interviewer would like to see that you understand there are a variety of ways to earn money from a mobile game. If you have played any of the games created by Nintendo Of America you should be able to identify which methods they rely on for making a profit, allowing you to bring that up in your discussion.
Some earning tactics are:
- Charge per copy
- Monthly subscription
- Pay-per-play
- Ads and sponsorships
- Micro-transactions
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I have played your most recent mobile game and saw that you use a blend of ads and micro-transactions to drive profits. This method is one that I appreciate the most because it gives people the option to play the free version, interrupted by ads, or a paid version should they prefer. I am also aware that pay-per-play subscriptions are very popular in the mobile gaming industry."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"The three methods which I am most aware and experienced in, include ads, monthly subscriptions, and charge per copy. As a developer, I am experienced creating games around all three of these models; and as a gamer, I prefer monthly subscriptions."
16. Have you worked directly with technical artists, animators, and gameplay engineers?
How to Answer
The interviewer is trying to gauge your level of exposure to cross-collaborative work within the video game industry. Discuss any time you have spent working with talent from other departments or areas of expertise. If you do not have cross-departmental work experience, be sure to express that you can work with talent of all kinds.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I have worked directly with gameplay engineers; however, the direct contact that I have had with technical artists and animators is minimal. I am very comfortable working in a cross-departmental team environment and look forward to learning more about the animation side from the artists and animators at Nintendo Of America."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"Yes, I have worked with technical artists, animators, and gameplay engineers. In my current role, for the past five years, we have all collaborated as a team. I appreciate that I have the unique opportunity to learn the roles of many others in the video game development industry."
17. Video game development is a fast-moving industry. How do you keep up to date on new game design technology?
How to Answer
The interviewer knows that if video game development is a sincere interest of yours, you will have a plethora of resources in your pocket when it comes to learning about new game design and technology. If you are comfortable, this question is also an excellent opportunity to ask the interviewer which resources are favorites at Nintendo Of America. By showing an interest in the internal workings of their business, you can start a great conversation and gain valuable insight.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"It's vital to me that I keep up to date on new game design technology. I refer to a mixture of websites, email subscriptions, YouTube channels, blogs, podcasts, and online education tools. My most frequently used resources include gamedesigning.org, TechCrunch and the Bethesda blog. If you have any recommendations, I am happy to take suggestions."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"My favorite subject matters experts include Hideo Kojima and Sid Meier. I subscribe to their blogs and closely follow what they are doing next. I also listen to the GoNintendo podcast on a regular basis. Which tools and resources are most often used here at Nintendo Of America?"
18. In your opinion, what elements make a video game successful?
How to Answer
Many elements go into ensuring a video game is a successful one. The interviewer wants to see that you understand that it takes a robust set of deliverables, to make a great game. Some of the factors that you could mention include:
- A great storyline
- Excellent graphics
- An amazing soundtrack
- Intuitiveness
- Replayability
-Short and long-term goals
- Characters that gamers can relate to
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"There is a multitude of elements that make a game successful. Of course, it must have eye-catching graphics, great sounds, and an awesome storyline. Other factors, and ones that I see Nintendo Of America doing well, include replayability, intuitive controls, and characters that the players understand and can relate to."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"Of the video games that I play and the ones that are most successful, I see a few common factors that include great characters and storyline, as well as short and long-term goals for gamers to achieve. Players need to be able to come back and not feel that the game is repetitive, but also feel like the game is familiar as well. it's a delicate balance, but I feel that Nintendo Of America does this very well with the games you have released recently such as A, B, and C."
19. What is a freemium game and how has it revolutionized mobile gaming?
How to Answer
The interviewer wants to gauge your depth of knowledge when it comes to mobile gaming, and the pricing strategies available. As you likely know, freemium is a pricing strategy where the mobile game or app is a free download; however, users can pay for additional, premium features. Explain what you know freemium to be, and discuss how you think this strategy has changed the mobile gaming industry.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"My favorite example of a freemium game shaking up the market would be Pokemon Go. I recently read that the game has earned nearly $2 billion to date and is still going strong at around $2 million in revenue per day. The success is, of course, in part to Pokemon popularity as well as the excitement surrounding augmented reality; however, I think being a freemium model has also helped. People love free apps, but they will often pay to avoid ads, interruptions, get the extra Pok? Coins, and more. Freemium is the first pricing model to allow for impulse purchases."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"People love to win, and gamers will easily pay the 99 cents it takes for extra coins and a chance to beat the game. Freemium is similar to gambling in that it works off of human impulse and desire to win. My favorite freemium game is still Candy Crush! It follows the freemium model of being a free download with pay-for-premium features; however, the game reportedly earns nearly half a million dollars per day."
20. Tell me about a time that there was a delay in the project and how did you handle that delay?
How to Answer
In your answer, be sure to tell your prospective employer why there was a delay, but most importantly, how you handled it and got back on track. It's important to use the STAR format for questions like these: situation, task, action, result. Situation: the delay. Task: resolving it quickly and getting back on track. Action: how you went about executing the task. Result: how the steps you took to resolve it led to the effective and successful resolution of that delay.
Written by Marissa Letendre on December 15th, 2018
1st Answer Example
"I was working with my team on the configuration of the new HR system we were rolling out and the HR team asked for a new module that we thought would significantly delay the launch. In order to meet our internal client's needs, we offered to add the new module, but to avoid delays to the project, we reallocated a resource to work exclusively on the module. We all chipped in extra effort on the major project parts to make up for our coworkers' absence as he was working on the module. The coworker who did the module did a fantastic job which didn't require many changes from the group. Through all this, we were able to roll the product out on time and within budget."
Written by Marissa Letendre on December 15th, 2018
2nd Answer Example
"While we were working on an upgrade, there was a section we found wasn't included in the project plan. We were on a tight deadline and knew we couldn't get behind. I worked as much as I needed to in order to understand that section and ensure I could be a productive member of the team and keep the project on track. Through my research, I gained knowledge which I shared with the project manager and we were able to include that section seamlessly. By working with my colleagues and putting all of our knowledge, skills, and resources together, we got it included in a short time period and kept going as the project was planned. We didn't miss a beat. I was the newest member on the team, but my dedication and passion contributed to how successful we were in keeping on schedule and achieving a quality, effective rollout."
21. Do you improve your development skills on a regular basis? If so, to which resources do you turn?
How to Answer
Share with the interviewer the resources you use to develop your mobile game development skills further. It's important to remember that Nintendo Of America needs to see that you have a keen interest in growing your abilities, and career. If you are comfortable turning the question into more of a conversation, feel free to ask the interviewer for recommendations or suggestions.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"Currently, my skills in C++, Java, and Ruby; however, I recently wanted to expand my knowledge in new game development concepts. I found the Extra Credits YouTube channel. I learned a great deal about how the game development industry is evolving this year, and find myself revisiting that particular resource quite often."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"Skills development is an important part of growing my career. My current company offers me the opportunity to expand my skills by taking two courses of my choice, per year. This year I chose an advanced C++ course and another on monetization in the gaming industry. If you have recommendations on how to best build my skill set to benefit Nintendo Of America, I would love to hear them."
22. Nintendo is looking for exceptional skills in scripting languages such as Javascript, Ruby, or Python. In which are you strongest?
How to Answer
You may know all three of these scripting languages; however, the interviewer is asking for a breakdown of the ones which you are most experienced. If possible, try making your experience level easy to understand by rating yourself as beginner, intermediate, advanced, or expert in each of these scripting languages. You can also discuss how many years you have spent with each.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I have worked with all three of these scripting languages; however, I am strongest in Javascript, where I am considered an advanced user. I would rank myself an intermediate user in both Ruby and Python, having worked with each for about three years."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"Python is where I am most experienced and current, and I would rate myself as an expert level user. When it comes to Javascript, I am an advanced user, with about five years' experience. Ruby is not an area of expertise; however, I have basic knowledge in that scripting language."
23. Have you ever worked in a cross-functional environment?
How to Answer
If you work for a larger company, you may have been asked to work on a project with teams from another department. Your ability to work with cross-functional teams will be a significant asset to your potential employer, especially if they are a larger organization.
Maybe you headed a project which required you to collaborate with the members of the engineering and sales teams. You may have had the opportunity to organize a volunteer activity or team building exercise, company-wide. Share any challenges that came up and what you learned from the experience.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I have worked in a cross-functional setting for many years. Primarily with the digital security department and the engineering department. Clear communication is key when collaborating with different teams. Clarity in expectations is of huge importance."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"When I worked for a larger mobile applications agency, we collaborated across departments all the time. We had the C-suite of Marketing and Operations, then the Content and Communications department, Creative Services, and also Consumer Insights. We would meet on a weekly basis to discuss larger projects and then collaborate through the week as needed. It was a great set-up and ensured smooth progress at all project stages."
24. Tell me about your problem-solving skills. Do you enjoy analyzing and solving complex problems?
How to Answer
Software developers spend a great deal of time debugging programs. It is essential for Nintendo Of America to have someone experienced in quickly identifying problems and responsive in providing solutions. The interviewer would also like to gauge how you work with internal and external customers when problem-solving.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"In my last development position, I was responsible for front-line communications with end users. Third tier helpdesk staff would contact me with software bugs, and I was able to quickly and professionally respond to problems. I was able to reduce the bug backlog by 70%."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"Both my internal and external customers appreciate that I am a natural problem solver. With my eight years of development experience and my Computer Science degree, I can quickly prioritize problems, address priority issues first and respond to customers promptly."
25. Which is your favorite game created by Nintendo Of America, and why?
How to Answer
This question is just one example of why it is so important that you do your research on Nintendo Of America before your interview. The hiring authority would like to ensure that you understand the video games they have come out with and that you have played them. Discuss which game is your favorite creation by Nintendo, and why.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"Currently, I am playing Mario Odyssey. I love most Mario games but I really appreciate how Odyssey compares to my all time favorite game Mario 64. The gameplay allows you to follow the story and be creative with how you want to play the game. It's highly intuitive as well which make playing the game even more fun."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"My favorite game created by Nintendo is Zelda. I have played it for about six months now and can tell you that I enjoy the graphics immensely, the soundtrack is stunning, and the open world approach is brilliant. I would be excited to work on the next release of this game, and offer up ideas I have on the storyline."
26. What do you believe are three key elements a mobile app or game must have in order to be successful?
How to Answer
Since the interviewer is asking you what you believe to be the three critical elements to a successful mobile game, there is likely no right or wrong reply. Take into consideration what Nintendo Of America focus' on in their game development. If their games have a significant focus on pricing models, stunning UI/UX, and seamless social media integration, you will want to focus on those areas in your response.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"There are many elements to consider for each game, and I believe those elements change depending on the game, the platform, target audience, and purpose. The three elements which I focus on the most are the UI/UX because those are what makes a game enticing and fun to play. I also focus a lot on sound. If the music is lighthearted and fun, it makes a significant difference to a player, over annoying sounds. Lastly, I believe that a successful mobile game must have a solid pricing strategy. Freemium or pay-to-play models are very lucrative for many games right now."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"From what I see in the games that Nintendo Of America creates, a great storyline, capturing visuals, and social integration are the key elements to a successful mobile app. Stories keep the attention of the gamer and inviting them to finish the storyline prevents game abandonment. Stunning visuals help significantly, of course, and they should never become pixilated on larger screens. Lastly, social media is the most powerful hub for driving user engagement. A mobile game should always integrate with popular platforms such as Facebook."
27. Nintendo Of America developers often work overtime to meet deadlines. How do you feel about crunching?
How to Answer
Crunch time or 'crunching' is how the mobile gaming development world refers to overtime. It's no secret that, putting in extra shifts during tight deadlines is not uncommon. Some developers even claim to work 100+ hours per week as important deadlines approach. Discuss with the interviewer how far you are willing to go, for your team, while keeping a healthy balance. If you currently put in crunch time, you can mention how you deal with it in your present job.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I fully expect crunch time then and now, as important deadlines approach or unexpected issues arise. In my current job, I have worked up to 80 hours a week. Although rare, it is taxing but expected from time to time. I am willing to put in overtime within reason. Could you share with me the expectations at Nintendo Of America?"
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"Crunching is a necessary ask in this industry, and I fully expect to put in overtime hours for Nintendo Of America when deadlines approach, or as unexpected needs arise. Do you ask for overtime from your developers on a regular basis? I am happy to work as part of a team, in any capacity required of me."
28. How important do you believe design is when creating a new app or game?
How to Answer
If you look at our mobile games and video games that Nintendo Of America creates, can you see how much time and effort they put into the design component? We all know that image is everything and the interviewer wants to see that you fully understand the importance of UX and UI, and how it directly relates to the success of a game.
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"It is clear to me that Nintendo Of America puts a significant amount of effort into game design. I believe that design is everything since many users will decide on whether or not to download, based on the visuals. Every game needs to be visually compelling, yet uncomplicated, in my opinion."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"I believe that design can make or break a mobile game or app. Visuals need to be simple yet beautiful, and a developer should be able to ensure that the graphics do not become pixilated on larger mobile device screen sizes. I see that the apps created by Nintendo Of America are all visually compelling, which is one of the reasons I was so excited to apply here. I appreciate the effort your developers put into a great visual experience."
29. Name some ways that developers can monetize their video games.
How to Answer
When you can understand how companies best make money in the video game industry, it's much easier to develop games that are responsive to that particular goal. The interviewer would like to see that you understand there are a variety of ways to earn money from video game development. If you have played any of the games created by Nintendo Of America you should be able to identify which methods they rely on for making a profit, allowing you to bring that up in your discussion.
Some earning tactics are:
- Monthly subscriptions
- Ads and sponsorships
- Micro-transactions
- Branded merchandise
Written by Rachelle Enns on December 15th, 2018
1st Answer Example
"I have played your most recent Zelda game and saw that you use expansion packs to increase your profit. This method is one that I appreciate the most because it gives people the option to really extend the level of gameplay they can have, meanwhile costing you and the developers little time to make each expansion compared to the game itself. I am also aware that branded merchandise is an excellent source of profit for popular video games, and Nintendo Of America embraces that better than anyone in the industry."
Written by Rachelle Enns on December 15th, 2018
2nd Answer Example
"The three methods which I am most aware and experienced in, including monthly subscriptions, charge per copy, and branded merchandise. As a developer, I am experienced creating video games around all three of these models; and as a gamer, I prefer monthly subscriptions."