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Supercell Mock Interview

Question 2 of 25 for our Supercell Mock Interview

Supercell was updated by on December 24th, 2018. Learn more here.

Question 2 of 25

The gaming industry is notorious for long hours and overtime. How do you feel about crunch time?

"I fully expect crunch time then and now, as important deadlines approach or unexpected issues arise. In my current job, I have worked up to 80 hours a week. Although rare, it is taxing but expected from time to time. I am willing to put in overtime within reason. Could you share with me the expectations at Supercell?"

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How to Answer: The gaming industry is notorious for long hours and overtime. How do you feel about crunch time?

Advice and answer examples written specifically for a Supercell job interview.

  • 2. The gaming industry is notorious for long hours and overtime. How do you feel about crunch time?

      How to Answer

      Crunch time or 'crunching' is how the mobile gaming development world refers to overtime. It's no secret that, putting in extra shifts during tight deadlines is not uncommon. Some developers even claim to work 100+ hours per week as important deadlines approach. Discuss with the interviewer how far you are willing to go, for your team, while keeping a healthy balance. If you currently put in crunch time, you can mention how you deal with it in your present job.

      Written by Rachelle Enns on December 23rd, 2018

      1st Answer Example

      "I fully expect crunch time then and now, as important deadlines approach or unexpected issues arise. In my current job, I have worked up to 80 hours a week. Although rare, it is taxing but expected from time to time. I am willing to put in overtime within reason. Could you share with me the expectations at Supercell?"

      Written by Rachelle Enns on December 23rd, 2018

      2nd Answer Example

      "Crunching is a necessary ask in this industry, and I fully expect to put in overtime hours for Supercell when deadlines approach, or as unexpected needs arise. Do you ask for overtime from your developers on a regular basis? I am happy to work as part of a team, in any capacity required of me."