25 Supercell Interview Questions & Answers
Below is a list of our Supercell interview questions. Click on any interview question to view our answer advice and answer examples. You may view six answer examples before our paywall loads. Afterwards, you'll be asked to upgrade to view the rest of our answers.
1. Do you improve your development skills on a regular basis? If so, to which resources do you turn?
How to Answer
Share with the interviewer the resources you use to develop your mobile game development skills further. It's important to remember that Supercell needs to see that you have a keen interest in growing your abilities, and career. If you are comfortable turning the question into more of a conversation, feel free to ask the interviewer for recommendations or suggestions.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"Currently, my skills in C++, Java, and Ruby; however, I recently wanted to expand my knowledge in new game development concepts. I found the Extra Credits YouTube channel. I learned a great deal about how the game development industry is evolving this year, and find myself revisiting that particular resource quite often."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"Skills development is an important part of growing my career. My current company offers me the opportunity to expand my skills by taking two courses of my choice, per year. This year I chose an advanced C++ course and another on monetization in the gaming industry. If you have recommendations on how to best build my skill set to benefit Supercell, I would love to hear them."
2. The gaming industry is notorious for long hours and overtime. How do you feel about crunch time?
How to Answer
Crunch time or 'crunching' is how the mobile gaming development world refers to overtime. It's no secret that, putting in extra shifts during tight deadlines is not uncommon. Some developers even claim to work 100+ hours per week as important deadlines approach. Discuss with the interviewer how far you are willing to go, for your team, while keeping a healthy balance. If you currently put in crunch time, you can mention how you deal with it in your present job.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"I fully expect crunch time then and now, as important deadlines approach or unexpected issues arise. In my current job, I have worked up to 80 hours a week. Although rare, it is taxing but expected from time to time. I am willing to put in overtime within reason. Could you share with me the expectations at Supercell?"
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"Crunching is a necessary ask in this industry, and I fully expect to put in overtime hours for Supercell when deadlines approach, or as unexpected needs arise. Do you ask for overtime from your developers on a regular basis? I am happy to work as part of a team, in any capacity required of me."
3. Do you think it is possible to be a good team member, yet disagree with the leader?
How to Answer
In the software and technology industry, you may find a wide variance of opinion, based on peoples' experiences, education, and professional preferences. The interviewer wants to know that you can be diplomatic in the workplace, even when you may not agree with your leader.
Show the interviewer that it is possible for you to be a good team member, yet disagree with the leader from time to time. Explain that you believe everyone is entitled to their own professional opinion, yet capable of maintaining respect for each other at the same time. Show that even if you disagree with the final decision they make, you support the direction the team is heading.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"Yes, I think it is possible! What makes a great team member is not that they agree with everything but the level of respect and positive thought that goes into the person's communication style. It's okay to disagree; however, you have to communicate your thoughts professionally."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"Yes, I do believe it is possible to be a good team member, yet disagree with the leader. I have disagreed with decisions my boss has made in the past, but generally, I keep my thoughts to myself, and I know they are the leader for a reason and likely have considered factors, beyond my understanding, for their choices."
4. In your opinion, what elements make a video game successful?
How to Answer
Many elements go into ensuring a video game is a successful one. The interviewer wants to see that you understand that it takes a robust set of deliverables, to make a great game. Some of the factors that you could mention include:
- A great storyline
- Excellent graphics
- An amazing soundtrack
- Intuitiveness
- Replayability
-Short and long-term goals
- Characters that gamers can relate to
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"There is a multitude of elements that make a game successful. Of course, it must have eye-catching graphics, great sounds, and an awesome storyline. Other factors, and ones that I see Supercell doing well, include replayability, intuitive controls, and characters that the players understand and can relate to."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"Of the video games that I play and the ones that are most successful, I see a few common factors that include great characters and storyline, as well as short and long-term goals for gamers to achieve. Players need to be able to come back and not feel that the game is repetitive, but also feel like the game is familiar as well. it's a delicate balance, but I feel that Supercell does this very well with the games you have released recently such as A, B, and C."
5. What are some pros and cons to developing a mobile game in Java?
How to Answer
Java can be an excellent development platform; however, it can limit developers, and common issues can arise. Talk to the interviewer about your thoughts on developing mobile games in Java. Discuss common problems, how you have utilized Java in the past, and how it compares to C++, a more preferred programming option.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"While I agree that Java can be an excellent platform for mobile development, I have more widely used C++. A couple of years ago, I created a game similar to Minecraft, another highly popular game created in Java. I believe the pro's of Java in game development is that it's simpler to learn, for new developers. Also, it's garbage collection is robust, often allowing for fewer crashes and bugs. It is slower than C++ which is an important factor to consider."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"Java was an excellent option for me when I was newer to my career. It gets the job done, although slower, but is much simpler to use compared to C++ for instance. Now, as an experienced mobile game developer, I would not choose Java first; however, I would certainly consider it for simpler games. As an example, Minecraft was created almost entirely in Java, and it remains one of the most loved mobile games out there."
6. Name three mobile app testing types.
How to Answer
Software testing is one of the most basic, yet essential factors in the mobile gaming industry. The types of mobile app testing include functional testing, a back to basics test that ensures the functional behavior of the application is working as expected. Performance testing covers common issues such as batter use, internet connection loads, memory loss, and more.
There are other types of testing that include:
- Usability
- Compatibility
- Interface
- Services
- Security
Discuss with the interviewer the three types of mobile testing in which you are best versed.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"The three mobile app testing types that come to mind first include usability, security, and installation. For usability, it is imperative to check for friendliness and flexibility. When security testing, I always check to ensure that the application's data is safe. And, with installation testing, it's imperative to know that the game can support installation and uninstallation seamlessly."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"There are many testing types for mobile gaming applications. The ones which I am most familiar include installation, interrupt, and security testing. I have also worked with usability, compatibility, and interface testing methods."
7. Have you worked directly with technical artists, animators, and gameplay engineers?
How to Answer
The interviewer is trying to gauge your level of exposure to cross-collaborative work within the video game industry. Discuss any time you have spent working with talent from other departments or areas of expertise. If you do not have cross-departmental work experience, be sure to express that you can work with talent of all kinds.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"I have worked directly with gameplay engineers; however, the direct contact that I have had with technical artists and animators is minimal. I am very comfortable working in a cross-departmental team environment and look forward to learning more about the animation side from the artists and animators at Supercell."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"Yes, I have worked with technical artists, animators, and gameplay engineers. In my current role, for the past five years, we have all collaborated as a team. I appreciate that I have the unique opportunity to learn the roles of many others in the video game development industry."
8. How important do you believe design is when creating a new app or game?
How to Answer
If you look at the mobile games and apps that Supercell creates, can you see how much time and effort they put into the design component? We all know that image is everything and the interviewer wants to see that you fully understand the importance of UX and UI, and how it directly relates to the success of a game.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"It is clear to me that Supercell puts a significant amount of effort into game design. I believe that design is everything since many users will decide on whether or not to download, based on the visuals. Every game needs to be visually compelling, yet uncomplicated, in my opinion."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"I believe that design can make or break a mobile game or app. Visuals need to be simple yet beautiful, and a developer should be able to ensure that the graphics do not become pixilated on larger mobile device screen sizes. I see that the apps created by Supercell are all visually compelling, which is one of the reasons I was so excited to apply here. I appreciate the effort your developers put into a great visual experience."
9. What is a freemium game and how has it revolutionized mobile gaming?
How to Answer
The interviewer wants to gauge your depth of knowledge when it comes to mobile gaming, and the pricing strategies available. As you likely know, freemium is a pricing strategy where the mobile game or app is a free download; however, users can pay for additional, premium features. Explain what you know freemium to be, and discuss how you think this strategy has changed the mobile gaming industry.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"My favorite example of a freemium game shaking up the market would be Pokemon Go. I recently read that the game has earned nearly $2 billion to date and is still going strong at around $2 million in revenue per day. The success is, of course, in part to Pokemon popularity as well as the excitement surrounding augmented reality; however, I think being a freemium model has also helped. People love free apps, but they will often pay to avoid ads, interruptions, get the extra Pok? Coins, and more. Freemium is the first pricing model to allow for impulse purchases."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"People love to win, and gamers will easily pay the 99 cents it takes for extra coins and a chance to beat the game. Freemium is similar to gambling in that it works off of human impulse and desire to win. My favorite freemium game is still Candy Crush! It follows the freemium model of being a free download with pay-for-premium features; however, the game reportedly earns nearly half a million dollars per day."
10. Which is your favorite game created by Supercell, and why?
How to Answer
This question is just one example of why it is so important that you do your research on Supercell before your interview. The hiring authority would like to ensure that you understand the video games they have come out with and that you have played them. Discuss which game is your favorite creation by Supercell, and why.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"Currently, I am playing your newest game Brawl Stars. I love that the characters are so much fun. The game has similarities to Clash Royale which I really enjoyed."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"My favorite game created by Supercell is Clash of Clans. I have played it for about four years now and can tell you that I enjoy the graphics immensely, the addictive nature of farming and advancing your hero levels. The camaraderie of a Clan is really exciting as well. I would be excited to work on the next update of this game, and offer up ideas!"
11. What do you believe are three key elements a mobile app or game must have in order to be successful?
How to Answer
Since the interviewer is asking you what you believe to be the three critical elements to a successful mobile game, there is likely no right or wrong reply. Take into consideration what Supercell focus' on in their game development. If their games have a significant focus on pricing models, stunning UI/UX, and seamless social media integration, you will want to focus on those areas in your response.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"There are many elements to consider for each game, and I believe those elements change depending on the game, the platform, target audience, and purpose. The three elements which I focus on the most are the UI/UX because those are what makes a game enticing and fun to play. I also focus a lot on sound. If the music is lighthearted and fun, it makes a significant difference to a player, over annoying sounds. Lastly, I believe that a successful mobile game must have a solid pricing strategy. Freemium or pay-to-play models are very lucrative for many games right now."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"From what I see in the games that Supercell creates, a great storyline, capturing visuals, and social integration are the key elements to a successful mobile app. Stories keep the attention of the gamer and inviting them to finish the storyline prevents game abandonment. Stunning visuals help significantly, of course, and they should never become pixilated on larger screens. Lastly, social media is the most powerful hub for driving user engagement. A mobile game should always integrate with popular platforms such as Facebook."
12. Have you ever been a part of designing a multi-feature mobile app that pushed industry boundaries?
How to Answer
The interviewer would like to know the extent of your experience when it comes to working on complex mobile games with multiple features. It's essential that you show you can support Supercell's endeavors by bringing unique experiences to the table. Discuss a game you have worked on in the past that offered multiple features, allowing for you to push boundaries in your industry.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"A couple of years ago I worked on a game called Dungeon Smash. We were one of the first developers ever to try incorporating GameSpy matchmaking. This breakthrough meant that iOS and Android users could play not only with each other, but they could now also collaborate with PlayStation and PC users. It was an exciting time!"
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"Years ago, I worked on a word game that pushed industry boundaries by allowing for cross-platform multiplayer activity. The concept was uncommon at the time. Users could log in on the app or via Facebook, so there was also a social integration component. Then, players could challenge their friends over iOS, Android, or even Facebook. Our group was one of the first teams to pull this off. I look forward to being part of your development team at Supercell and creating more groundbreaking gaming experiences."
13. Supercell fosters a collaborative working environment. When have you taken the time to teach an essential skill to a coworker?
How to Answer
The interviewers at Supercell want to hear that you have experience teaching or mentoring your coworkers. You may have taught a new hire all of your department's standard processes. Perhaps you explained new concepts related to AI and data migration to a more junior employee. You may have mentored an employee who was struggling to meet a project deadline. All of these scenarios are great examples to draw on.
Better yet, if you have personally seen someone struggling with workplace skills or knowledge, approached them, and offered to mentor them, it is a shining example of leadership! Whatever your scenario may be, tell the interviewer what you helped the person with, while highlighting the positive outcome of their skills improvement.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"Last week our company introduced a new module in our SAP system. I could see that our contracted HR assistant was having some troubles with the new module. I was familiar with it already, so I offered to help him learn the module. We spent his lunch hour for the next three days working on it. He perfected the module and our company was so impressed with his dedication to learning that they are now trying to find room to hire him on a full time, permanent basis."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"I'm proud to say that, even without any official management capacity, I often seize the opportunity to teach others at work. Not only have I helped contribute to the sales team's knowledge base of our software, but also I try to teach our clients on the added features of our software, at every opportunity. It's fun to share and teach others, especially since I am always seeking out learning opportunities for myself."
14. When have you applied a unique or creative approach to solving a difficult development problem?
How to Answer
The interviewer would like to see that you are capable of overcoming issues that arise during development, uniquely and creatively. Assure Supercell that you will not be the type of developer who throws their hands in the air and gives up at every turn. Show that you genuinely dig in to solve an issue. Begin by giving an overview of the difficulty, then discuss the action you chose to take, and then the positive outcome.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"My former company created primarily Android applications, and we used Java, in which I am an expert level user. One of the games we were developing needed a more modern programming language and some of the features required simplification. I brought in a contractor who was advanced in Kotlin, which nobody on my team understood well enough at that time. The choice to bring someone in was the right one; however, I chose to enroll in Kotlin coursework shortly after. I am proud to say that I now bring solid skills in both Java and Kotlin."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"I was recently asked to take an existing iOS application and create it for Android. The most significant issue I came across was that the mobile app relied heavily on the fingerprint sensor as part of the user experience. Since Android is open source, apps are used on a variety of hardware. This open source meant that I needed to get creative by implementing multiple authentications, allowing for the various hardware features of all Android devices. It was a significant challenge but one that I genuinely enjoyed."
15. Are you stronger in C++ or Java?
How to Answer
You may have your skills listed on your resume; however, the interviewer wants to dig deeper into those listed skills to see which ones particularly shine. Answer truthfully while also referencing the Supercell job posting. If you are stronger in Java, but they want more dedication to C++, let the interviewer know that you have more exposure in Java but that you solid C++ skills too.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"The majority of my education focused on Java; however, the relevance of C++ in mobile game development is not lost on me. I once taught myself C# in one weekend and have taken multiple courses in C++ to advance my skills and knowledge further."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"I have used C++ more often in my mobile game development career. With that said, I have a solid knowledge of Java. I see in the Supercell job posting that you prefer to use C++, and I wholeheartedly agree."
16. In your opinion, is it essential to have multiple developers work on one game?
How to Answer
The interviewer would like to know if you see value in sharing projects, or if you are the type of developer who prefers to work independently. This question is a teamwork focused query. Before giving a firm response, either way, you should have an idea if Supercell assigns multiple developers to their projects, or not. You want to avoid pigeonholing yourself so aim for an open-minded answer.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"I can see the pros and cons to both; however, I enjoy collaborating with other talented developers. I know there will be a lot for me to learn from the current developers at Supercell, and I look forward to team projects. With that said, I do believe sole developers can create great games."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"I have seen excellent mobile games created by single developers. One thing to remember in those instances is that it's a great idea to have beta testing performed by a third party. I value teamwork and know I will enjoy years of excellent collaboration with Supercell's existing developers, should I be the successful candidate."
17. What is your perspective on the role of a programmer in game development?
How to Answer
A gaming programmer is someone with a software engineering background who writes the code for mobile games. Programmers make it possible for a game to run! It is a software engineer who creates the code that makes a mobile game run. Because video games are so sophisticated these days, you will usually find that programmers specialize in specific areas. Discuss with the interviewer where you feel programmers fit into the scheme of things when it comes to video game development.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"In my opinion, a great programmer will have a perfect blend of education and real-world skills, allowing them to make games that people want to play. Programmers are an integral part to mobile game development whether they are focused on audio, graphics, or another area of programming."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"A mobile game could not be developed without the important role of a programmer. Whether a programmer is working on the graphics of a game, the audio, the intuitive controls, or the game as a whole, there is no way a game could be successful without first having an experienced and talented programmer."
18. Name three tactics the mobile gaming industry can use, to make money.
How to Answer
When you can understand how companies best make money in the mobile gaming industry, it's much easier to develop games that are responsive to that particular goal. The interviewer would like to see that you understand there are a variety of ways to earn money from a mobile game. If you have played any of the games created by Supercell you should be able to identify which methods they rely on for making a profit, allowing you to bring that up in your discussion.
Some earning tactics are:
- Charge per copy
- Monthly subscription
- Pay-per-play
- Ads and sponsorships
- Micro-transactions
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"I have played your most recent mobile game and saw that you use a blend of micro-transactions and subscriptions to drive profits. This method is one that I appreciate the most because it gives people the option to play for free, should they prefer. I am also aware that pay-per-play subscriptions are very popular in the mobile gaming industry."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"The three methods which I am most aware and experienced in, include ads, monthly subscriptions, and charge per copy. As a developer, I am experienced creating games around all three of these models; and as a gamer, I prefer monthly subscriptions."
19. What are the most common errors you come across in mobile game development?
How to Answer
Supercell seeks to hire only the best talent in game development, and they want to see that you are aware of potential mishaps and that you take the necessary actions to avoid them. Some of the most common errors in mobile game development include:
- Lack of platform research, before beginning a project
- Failing to treat mobile games entirely different from desktop or console games
- Approaching game monetization as an after-thought
- Forgetting about how to market the mobile game once it launches
- Beta-testing their own game, as opposing to hiring a third party
Assure the interviewer that you are aware of these common mistakes and that you know well enough to avoid them. If possible, give an example of a highly successful mobile game development project you have recently completed.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"In my eight years in the mobile gaming industry, I would say the most common errors I see include developers beta-testing their own work, and forgetting about monetization and marketing until it's too late. I fully believe that marketing and monetization need to be approached and planned out before development even begins."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"Having the right foundation is incredibly important before starting any development. One recurring error I see is developers choosing iOS over Android, or vice versa, out of complete bias versus genuine research. It's best to be critical of the platform options to support your game idea and then move forward with the project. Another common error I see is developers treating a mobile game the same way they would a desktop or console version. It's vital that mobile games are treated entirely differently than other gaming methods."
20. Supercell embraces an Agile environment. Explain your experience in Agile methodologies and why you think it is important.
How to Answer
The interviewer would like to understand the depth of your knowledge in Agile. The interviewer would also like to know if you work well with team collaboration, are responsive to stakeholder needs, and can work well with team defined milestones. Give a specific example of your experience.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"The majority of my experience has been in an Agile environment. For ten years I have been personally responsible for leading agile teams, and I have helped define team goals and milestones. This approach is important to me as I see how Agile methodology helps employees deliver better products in less time. In my current role, team productivity increased by 34% once we introduced an Agile environment, and our on-time project rate skyrocketed another 18%."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"I am thrilled to hear that Supercell embraces Agile methodologies I feel that my work, and that of my team, is of higher quality as we define our goals and set the standard, as opposed to them being set by someone else. We are accountable for our work and results, completing projects on time and within budget."
21. How do you prioritize multiple projects when they all seem equally important?
How to Answer
When working for Supercell, you will need to take on multiple projects or clients at a time. They are a busy organization and need to know that you can keep up with their pace. Prioritizing is a skill that requires practice. There are many approaches you can take.
Here are some suggestions:
1) Make a list. By thinking through and writing down each item that needs completion, you can better visualize your approach.
2) Mark what is urgent or essential. Take into account deadlines and meetings. If a project management tool is available to you, like Trello or Asana, utilize its features to keep yourself organized.
3) Order each task based on effort and estimated value.
4) Consider due dates and how long it will take to do each item.
When answering this question, show the interviewer that you have a system in place that helps you to think through what needs to happen, and when. The better you can prioritize, the more productive you will be, making you an asset to Supercell!
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"I aim to be as effective and efficient as possible and make sure I can use all minutes of a day for a project. I have a few things going at once most of the time. I am the lead on some, the delegator on others, and the reviewer on another, for instance. This way, by splitting up the work to the appropriate parties, both my team and I can be the most efficient with our time."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"I love to keep running lists of everything that I need to do, big or small. Mostly because I love crossing things off of the to-do list, but also because it helps me keep track of everything. Lately, I've started utilizing a free project management software that I use to make those lists, categorize the tasks, and mark them by the level of urgency. I take care of the most time-sensitive issues first and then move along to the equally important, but perhaps less time-sensitive to-dos. I also estimate how long each task will take, so if I have a few minutes in between projects, I can tackle the quick to dos and use that time effectively, rather than use it to figure out 'what's next.'"
22. Which are your favorite automated mobile app testing tools?
How to Answer
It is crucial that every mobile game, before its release, goes through rigorous testing to check for bugs, slow performance, and feature malfunctions. When a game is released too soon and has bugs or lags, it will receive poor reviews and a significant decline in downloads. For these reasons, it's imperative to test correctly.
There are many tools available for testing mobile applications and games such as:
- Appium
- Robotium
- Frank
- MonkeyRunner
- UI Automator
- MonkeyTalk
- SeeTest
- Testdroid
- Calabash
Talk to the interviewer about the automated mobile app testing tools with which you are most familiar and experienced. To make it easier on the interviewer, you can rate your expertise from 1-10 or describe yourself as beginner, intermediate, advanced, or expert level in the tools that you mention. If Supercell has said which means they use, be sure to reference these.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"Hands down, my favorite mobile app testing tools include Testdroid, Frank, and MonkeyRunner. I am an expert in all three of these tools, having used them on a regular basis for the past few years, in my current job. I saw on your job posting that you are specifically looking for experience in Testdroid. My experience with Testdroid has shown it is beneficial in saving money in the development stage while improving time-to-market."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"I have worked with many mobile testing tools over the years and have to say that Appium remains my favorite. I like that it is open-source which allows for testing of both Android and iOS games. Also, the fact that it supports Java, and C# is a significant bonus."
23. Have you ever worked in a cross-functional environment?
How to Answer
If you work for a larger company, you may have been asked to work on a project with teams from another department. Your ability to work with cross-functional teams will be a significant asset to your potential employer, especially if they are a larger organization.
Maybe you headed a project which required you to collaborate with the members of the engineering and sales teams. You may have had the opportunity to organize a volunteer activity or team building exercise, company-wide. Share any challenges that came up and what you learned from the experience.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"I have worked in a cross-functional setting for many years. Primarily with the digital security department and the engineering department. Clear communication is key when collaborating with different teams. Clarity in expectations is of huge importance."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"When I worked for a larger mobile applications agency, we collaborated across departments all the time. We had the C-suite of Marketing and Operations, then the Content and Communications department, Creative Services, and also Consumer Insights. We would meet on a weekly basis to discuss larger projects and then collaborate through the week as needed. It was a great set-up and ensured smooth progress at all project stages."
24. What game are you currently playing, and how would you make it better?
How to Answer
There is no right or wrong response to this question, but the interviewer is asking for a thoughtful one. Show that you understand what makes a mobile game great. The interviewer wants to see that you have the ability to look at a game critically, and know how it could be improved.
Written by Rachelle Enns on December 23rd, 2018
1st Answer Example
"Currently, I am playing your best-seller Clash of Clans. I've been playing it for over five years and absolutely love it. The ease-of-use, with outstanding design aesthetics, make the game really enjoyable. If I were to improve Clash, I would change the war leagues to be a bracket with elimination from the war league (or have a loser's bracket) after a loss. I understand, why you may have gone with the no elimination method- to keep every clan involved through the seven war matches."
Written by Rachelle Enns on December 23rd, 2018
2nd Answer Example
"I am currently playing Pokemon Go, and I find there are a lot of network crashes. At times, I cannot log in through Google and Facebook, or Pokestops and gyms do not appear on my map. I want the best for this game since it was a trendsetter in bringing augmented reality to a new audience; however, I feel there is a lot of work to be done on the location tracking end."
25. Tell me about a time that there was a delay in the project and how did you handle that delay?
How to Answer
In your answer, be sure to tell your prospective employer why there was a delay, but most importantly, how you handled it and got back on track. It's important to use the STAR format for questions like these: situation, task, action, result. Situation: the delay. Task: resolving it quickly and getting back on track. Action: how you went about executing the task. Result: how the steps you took to resolve it led to the effective and successful resolution of that delay.
Written by Marissa Letendre on December 23rd, 2018
1st Answer Example
"I was working with my team on the configuration of the new HR system we were rolling out and the HR team asked for a new module that we thought would significantly delay the launch. In order to meet our internal client's needs, we offered to add the new module, but to avoid delays to the project, we reallocated a resource to work exclusively on the module. We all chipped in extra effort on the major project parts to make up for our coworkers' absence as he was working on the module. The coworker who did the module did a fantastic job which didn't require many changes from the group. Through all this, we were able to roll the product out on time and within budget."
Written by Marissa Letendre on December 23rd, 2018
2nd Answer Example
"While we were working on an upgrade, there was a section we found wasn't included in the project plan. We were on a tight deadline and knew we couldn't get behind. I worked as much as I needed to in order to understand that section and ensure I could be a productive member of the team and keep the project on track. Through my research, I gained knowledge which I shared with the project manager and we were able to include that section seamlessly. By working with my colleagues and putting all of our knowledge, skills, and resources together, we got it included in a short time period and kept going as the project was planned. We didn't miss a beat. I was the newest member on the team, but my dedication and passion contributed to how successful we were in keeping on schedule and achieving a quality, effective rollout."