25Supercell Interview Questions & Answers
1.When have you applied a unique or creative approach to solving a difficult development problem?
2.Tell me about a time that there was a delay in the project and how did you handle that delay?
3.What game are you currently playing, and how would you make it better?
4.Have you ever worked in a cross-functional environment?
5.Which are your favorite automated mobile app testing tools?
6.How do you prioritize multiple projects when they all seem equally important?
7.Supercell embraces an Agile environment. Explain your experience in Agile methodologies and why you think it is important.
8.What are the most common errors you come across in mobile game development?
9.Name three tactics the mobile gaming industry can use, to make money.
10.What is your perspective on the role of a programmer in game development?
11.In your opinion, is it essential to have multiple developers work on one game?
12.Are you stronger in C++ or Java?
13.Do you improve your development skills on a regular basis? If so, to which resources do you turn?
14.Supercell fosters a collaborative working environment. When have you taken the time to teach an essential skill to a coworker?
15.Have you ever been a part of designing a multi-feature mobile app that pushed industry boundaries?
16.What do you believe are three key elements a mobile app or game must have in order to be successful?
17.Which is your favorite game created by Supercell, and why?
18.What is a freemium game and how has it revolutionized mobile gaming?
19.How important do you believe design is when creating a new app or game?
20.Have you worked directly with technical artists, animators, and gameplay engineers?
21.Name three mobile app testing types.
22.What are some pros and cons to developing a mobile game in Java?
23.In your opinion, what elements make a video game successful?
24.Do you think it is possible to be a good team member, yet disagree with the leader?
25.The gaming industry is notorious for long hours and overtime. How do you feel about crunch time?