Master 30 Video Game Developer interview questions covering coding, engine architecture, and gameplay systems.
Question 30 of 30
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William Swansen has worked in the employment assistance realm since 2007. He is an author, job search strategist, and career advisor who helps individuals worldwide and in various professions to find their ideal careers.
Employers prefer to hire employees who are continually looking to improve their capabilities. Interviewers will ask you this question to confirm that you are open to constructive criticism and feedback that will help you improve your video game design skills. Not having an example but having done this will hurt your chances of being offered the position.

William Swansen has worked in the employment assistance realm since 2007. He is an author, job search strategist, and career advisor who helps individuals worldwide and in various professions to find their ideal careers.
This is an example of a behavioral question. Behavioral questions inquire about how you responded to specific work-related situations in your previous positions. They are used to predict your behavior if similar circumstances present themselves after you've been hired. The best way to structure your answer to a behavioral question is using the STAR framework. You briefly describe the Situation, talk about the Task you were trying to accomplish, discuss the Actions you took, and then summarize the Results you achieved.

William Swansen has worked in the employment assistance realm since 2007. He is an author, job search strategist, and career advisor who helps individuals worldwide and in various professions to find their ideal careers.
"I am always open to feedback and constructive criticism to my video game designs. For example, I recently was tasked to create a follow-on game to one I originally designed several years prior. Before commencing to design the new game, I identified some users of the original one and requested their feedback. I used this to improve the new game's features and include some new ideas I hadn't thought of. As a result, the players widely accepted the new game and was one of the most profitable products the organization produced."

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Written by William Swansen
30 Questions & Answers • Video Game Developer

By William

By William