Master 30 Video Game Developer interview questions covering coding, engine architecture, and gameplay systems.
Question 21 of 30
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William Swansen has worked in the employment assistance realm since 2007. He is an author, job search strategist, and career advisor who helps individuals worldwide and in various professions to find their ideal careers.
Video game developers use specific terms unique to their profession to describe the features and functions of a video game. Interviewers are likely to ask you questions about these to confirm that you have a strong background in video game development and are familiar with the vernacular used in this role. Even though you may be well versed in video game development and are familiar with most of the terms used, it is still recommended that you review these before the interview, so they are fresh in your mind.

William Swansen has worked in the employment assistance realm since 2007. He is an author, job search strategist, and career advisor who helps individuals worldwide and in various professions to find their ideal careers.
Even though the interviewer is asking you very specific technical questions, you should not assume they have a strong technical background. They may be reading from a script or using questions fed to them by people more familiar with this profession. Therefore, always remember to use simple, easy-to-understand language when responding to the interviewer's question. This will ensure that they understand your answer and prevent you from embarrassing them if they don't.

William Swansen has worked in the employment assistance realm since 2007. He is an author, job search strategist, and career advisor who helps individuals worldwide and in various professions to find their ideal careers.
"The function known as OnsurfaceCreated is a common feature of video games created for the Android environment. It is called every time a drawing surface is created. This can happen when the game starts or becomes active after being sent to the background after the user opens up another application. It is also called when the orientation of the user's devise changes. Each of these activities causes the loss of the context of the game. Every asset is lost and needs to be recreated. All assets and application objects are recreated at the place the game was at when the context changed."
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Written by William Swansen
30 Questions & Answers • Video Game Developer

By William

By William