Practice 33 Electronic Arts interview questions covering game development, creative collaboration, and player-first thinking.
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Rachelle Enns is an interview coach and job search expert. She works with candidates to perform their best in employment, medical, and post-secondary admission interviews.
The interviewer would like to know if you have experience with the same systems used at Electronic Arts. Before your interview, if you can find out the character animation systems they use, be sure to include them in your response. There are dozens upon dozens of reliable character animation systems; some being free, and others as paid versions. Some systems work for Windows, Mac, Linux, or are cloud-based. Discuss the systems you have experience in, rating your level of knowledge from 1-10 if possible. By doing so, you are making it easier for the interviewer to gauge your level of expertise in each.

Rachelle Enns is an interview coach and job search expert. She works with candidates to perform their best in employment, medical, and post-secondary admission interviews.
"I have experience in Maya, iClone, and Daz3D. I would say my expertise level in Maya is a 6 out of 10 with iCloneand Daz3D being an 8 out of 10. Could you share with me which character animation systems you use here at Electronic Arts?"

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I worked with several animation software, but I mostly used Maya and Motion builder. My level of expertise with Maya is an 8 out of 10, and with motion builder, maybe 6 out of 10. I also used 3DS MAX, but that was a while ago, so that I might be rusty. I believe that you use Maya as well, coupled with Frostbite?

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You've done your research, judging by the question you offer up in the end. A very helpful overview of the animation systems you have exposure to and your level of expertise. Great answer!
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Written by Rachelle Enns
33 Questions & Answers • Electronic Arts

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