Practice 33 Electronic Arts interview questions covering game development, creative collaboration, and player-first thinking.
Question 30 of 33
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Rachelle Enns is an interview coach and job search expert. She works with candidates to perform their best in employment, medical, and post-secondary admission interviews.
It is crucial that every mobile game, before its release, goes through rigorous testing to check for bugs, slow performance, and feature malfunctions. When a game is released too soon and has bugs or lags, it will receive poor reviews and a significant decline in downloads. For these reasons, it's imperative to test correctly.
There are many tools available for testing mobile applications and games such as:
- Appium
- Robotium
- Frank
- MonkeyRunner
- UI Automator
- MonkeyTalk
- SeeTest
- Testdroid
- Calabash
Talk to the interviewer about the automated mobile app testing tools with which you are most familiar and experienced. To make it easier on the interviewer, you can rate your expertise from 1-10 or describe yourself as beginner, intermediate, advanced, or expert level in the tools that you mention. If Electronic Arts has said which means they use, be sure to reference these.

Rachelle Enns is an interview coach and job search expert. She works with candidates to perform their best in employment, medical, and post-secondary admission interviews.
"Hands down, my favorite mobile app testing tools include Testdroid, Frank, and MonkeyRunner. I am an expert in all three of these tools, having used them on a regular basis for the past few years, in my current job. I saw on your job posting that you are specifically looking for experience in Testdroid. My experience with Testdroid has shown it is beneficial in saving money in the development stage while improving time-to-market."

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Written by Rachelle Enns
33 Questions & Answers • Electronic Arts

By Rachelle

By Rachelle