Marvel Entertainment Interview Questions
Go Back1. At Marvel Entertainment you will be handling multiple projects at a time. When have you nearly missed a production timeline due to disorganization?
2. Do you feel performance should be rewarded over experience?
3. How would you rate your performance in this interview so far?
4. Why should Marvel hire you?
5. Describe to me the types of digital media you are most experienced with.
6. Which is your favorite game created by Marvel Entertainment, and why?
7. Name three tactics the mobile gaming industry can use, to make money.
8. How do you generate new video game ideas?
9. Name for me one effective method for driving audience engagement in the television industry.
10. Have you ever had to pitch an idea? If so, how was your presentation received?
11. What is a freemium game and how has it revolutionized mobile gaming?
12. What expertise do you bring in digital KPIs and analytics?
13. What one mobile app or game would you most like to work on at Marvel Entertainment? And why?
14. Do you have a well-established network of contacts in the film or television industry? If so, how did you go about building this network?
15. Marvel Entertainment strives to be first in all we do. How do you stay ahead in the latest television trends?
16. Have you ever managed or helped with a content budget? If so, what type of budgets are you accustomed to working with?
17. Walk me through your experience working alongside other network departments including Marketing, Ad Sales, Press, Research, Digital, and Social.
18. What has been the best short-form content project you have worked on this year?
19. Do you have any direct experience working with talent?
20. How do you establish relationships with the creative community in our area?
21. What methods do you use, to work within a brand's voice consistently?
22. Name some ways that developers can monetize their video games.
23. The media development industry is notorious for long hours and overtime. How do you feel about crunch time?
24. Walk me through your experience with department management, studio clients and vendors.
25. Have you worked directly with technical artists, animators, and gameplay engineers?
26. Have you ever been a part of designing a video game feature that pushed industry boundaries?
27. How important do you believe design is when creating a new video, app or game?
28. In your opinion, what elements make a video game successful?
29. Film marketing efforts are continually changing. What is your favorite film marketing approach right now?
30. Which video game are you playing most right now? What do you think is the appeal, and what would you improve?