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Marvel Entertainment Interview
Questions

30 Questions and Answers by
| Rachelle is a job search expert, career coach, and headhunter
who helps everyone from students to fortune executives find success in their career.

Question 1 of 30

What one mobile app or game would you most like to work on at Marvel Entertainment? And why?

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Marvel Entertainment Interview Questions

  1. 1.

    What one mobile app or game would you most like to work on at Marvel Entertainment? And why?

      Answering this question requires an understanding of the games that Marvel Entertainment has developed in the past. Is there a pattern that you see - perhaps with their most successful games being freemium style, or maybe their top games are all for Android only. Choose one game that Marvel Entertainment has created and then express your interest in working on that particular project.

      Rachelle's Answer

      "My favorite game created by Marvel Entertainment is Marvel's Guardians of the Galaxy. I have played it and can tell you that I enjoy the graphics immensely, the sounds are perfect, and the freemium approach is brilliant. I would be excited to work on this app and offer up ideas I have on further monetizing the game."

      Rachelle's Answer

      "It would be tough to choose since Marvel Entertainment has so many amazing games such as Spider-Man, Strike Force, and Contest of Champions. If I had to choose just one, I would be honored to work on Strike Force and make it available for Android. The challenge would stretch me as a developer, and it would be beneficial to Marvel Entertainment to make the game available for both iOS and Android users."

  2. 2.

    How do you generate new video game ideas?

      Coming up with the latest and greatest video game ideas takes skill, a great deal of original thought, and observation. Some of the best video game creators suggest researching what is already out there, and noting what is working or not working. Also, being mindful of your surroundings and everyday life is very important. Many very successful games are so because the characters and storyline are relatable. Discuss how you keep your idea machine running hot!

      Rachelle's Answer

      "The first rule of thumb for me is to play a lot of video games! If I am unsure what is out there, what is working, and where existing games could be improved, it would be a serious challenge for me to come up with workable ideas. Also, I am very active in the gaming community and follow many forums. I want to see what people are saying about the world's most popular games."

      Rachelle's Answer

      "For the past few years, I have kept a file on my iPhone where I jot down all of my ideas and thoughts. Some of the ideas I have implemented into past projects, and some are still waiting to come to life. I find inspiration through the games that I play, and situations from everyday life. I believe that brainstorm sessions with my coworkers are also a highly helpful approach."

  3. 3.

    Marvel Entertainment strives to be first in all we do. How do you stay ahead in the latest television trends?

      In the media and entertainment industry, it's imperative that you remain up to date on trends. Being up to date means not only knowing what's happening 'in the now' but also what's coming down the pipe. Talk to the interviewer about how you remain ahead of the latest trends in the industry. Examples could include helpful blogs, podcasts, industry events, or continuing education opportunities. Be sure to express the fact that staying on trend is very important to you.

      Rachelle's Answer

      "It's vital that I remain on trend, and even ahead of the curve when it comes to what's happening in entertainment television. To remain ahead of trends, I set up Google alerts with particular keywords. This set up allows me to read articles in real-time, allowing me to research new happenings very quickly and efficiently."

      Rachelle's Answer

      "I am very involved in a few television industry associations, allowing me to keep my network healthy. This robust network means that I will often hear about happenings before they become official public news. I also rely on continued education, whether it be workshops offered by my employer, independent industry events, and online courses."

  4. 4.

    Why should Marvel hire you?

      Interviewers want to hear about that one unique skill that sets you apart from the other candidates applying for this job. Think of your answer as your 'elevator pitch' or your qualifying statement. If you can't think of ways that you are unique, ask a few friends or family members what they feel sets you apart from other people. Their observations may help you understand how you are perceived.

      Perhaps you already know what sets you apart! This skill could include any industry accolades, exceptional achievements, additional industry related training, a second language, or how involved you are in the community. Don't be afraid to brag about yourself a bit. In an interview, you are your most influential advocate.

      Rachelle's Answer

      "I know that my years in sales, freelancing as a marketer, and working on different marketing campaigns have prepared me to be a great asset to your team. I believe that I am the best fit for the role because of my experience, passion for marketing, and more specifically, excitement for the Marvel brand. Having been an avid Marvel fan for years, I know that I will be able to bring more fire and energy to the role than my fellow applicants, and am certain that I am the right fit for your team."

      Rachelle's Answer

      "You should hire me because I'm qualified and passionate about your cause. I am excited about the idea of delivering value to your organization through this internship and will hustle for the opportunity to go above and beyond for your loyal Marvel followers."

  5. 5.

    Walk me through your experience working alongside other network departments including Marketing, Ad Sales, Press, Research, Digital, and Social.

      Marvel Entertainment is all about collaboration and the hiring authority wants to know that you are, too! Think about a project or two where you worked closely with co-workers from other departments. Talk to the interviewer about the types of people you worked alongside (job titles, seniority, etc.) and then point out what you learned. Be sure to reference the fact that collaboration is something that you enjoy.

      Rachelle's Answer

      "In my current role I work with the department heads and other senior management in the Digital and Social Networking department. I also work alongside many content writers, who often vary, depending on the style or nature of the work. For the most part, the projects are for digital video campaigns for social media platforms. I believe that cross-departmental collaboration, when done right, is what can set a company apart from its competition. When all creative minds work together as one, incredible things can happen!"

      Rachelle's Answer

      "As a recent graduate, the bulk of my cross-collaboration is with other students, groups within my university, or one-on-one project partnerships. I enjoy collaboration as it allows people to pass ideas around, working together on one important goal. I look forward to working with the various departments within Marvel Entertainment and getting to know a few of your teams!"

  6. 6.

    Have you ever been a part of designing a video game feature that pushed industry boundaries?

      The interviewer would like to know the extent of your experience when it comes to working on complex video games with multiple features. It's essential that you show you can support Marvel Entertainment's endeavors by bringing unique experiences to the table. Discuss a game you have worked on in the past that offered multiple features, allowing for you to push boundaries in your industry.

      Rachelle's Answer

      "A couple of years ago I worked on a game called Dungeon Smash. We were one of the first developers ever to try incorporating GameSpy matchmaking. This breakthrough meant that iOS and Android users could play not only with each other, but they could now also collaborate with PlayStation and PC users. It was an exciting time!"

      Rachelle's Answer

      "Years ago, I worked on a word game that pushed industry boundaries by allowing for cross-platform multiplayer activity. The concept was uncommon at the time. Users could log in on the app or via Facebook, so there was also a social integration component. Then, players could challenge their friends over iOS, Android, or even Facebook. Our group was one of the first teams to pull this off. I look forward to being part of your development team at Marvel Entertainment and creating more groundbreaking gaming experiences."

  7. 7.

    How do you establish relationships with the creative community in our area?

      This question is meant to dig a bit, to find out about your networking capabilities as well as how deep your passion goes for the film, television, gaming, and media industry. The interviewer would like to know if you spend your time getting to know the community of creatives in your network. Discuss what you do, outside of work obligations, to get to know your industry peers.

      Rachelle's Answer

      "I have been an active member of the Creative Film Society for the past four years. I try to attend as many gatherings and events as possible. I have met many excellent connections through this group, and will continue to be a member for years to come."

      Rachelle's Answer

      "For the past couple of years, I have taken the time to volunteer at many independent film events and film festivals. I was the President of my university's New Filmmakers Initiative, a group of aspiring film creatives who worked together to open doors for new opportunities in the industry. It's essential to me that I am part of something bigger than I am. This way, I continue to learn and grow through the knowledge of others who are more experience in the world of film."

  8. 8.

    Have you worked directly with technical artists, animators, and gameplay engineers?

      The interviewer is trying to gauge your level of exposure to cross-collaborative work within the video game or media industry. Discuss any time you have spent working with talent from other departments or areas of expertise. If you do not have cross-departmental work experience, be sure to express that you can work with talent of all kinds.

      Rachelle's Answer

      "I have worked directly with gameplay engineers; however, the direct contact that I have had with technical artists and animators is minimal. I am very comfortable working in a cross-departmental team environment and look forward to learning more about the animation side from the artists and animators at Marvel Entertainment."

      Rachelle's Answer

      "Yes, I have worked with technical artists, animators, and gameplay engineers. In my current role, for the past five years, we have all collaborated as a team. I appreciate that I have the unique opportunity to learn the roles of many others in the video game development industry."

  9. 9.

    At Marvel Entertainment you will be handling multiple projects at a time. When have you nearly missed a production timeline due to disorganization?

      Production deadlines are incredibly important. One missed deadline can throw a thousand deliverables out of balance, costing a studio or production company countless dollars. Talk to the interviewer about a time when you nearly missed a production deadline. Discuss how you caught the potential disaster, and pivoted to make sure that you met the deadline in the end. Be sure to mention what you learned in the process!

      Rachelle's Answer

      "I handle dozens of deliverables in a day, making it a challenge to stay on top of it all. I nearly missed an important deadline because I delegated a few tasks to my assistant without checking in regularly. Since this incident, I have set up my work in a cloud-based task management system which my assistant and I share. I set up clear milestones, attached to dates and times; ensuring that we are on the same page all the times."

      Rachelle's Answer

      "Tight deadlines are normal in the film industry, and I make a point of delivering early on everything as often as possible. Last month, I had a production deadline that offered half the working time as usual. I took my work home every night for a week to ensure that we met the deadline without the quality of work suffering; however, it just wasn't enough. At the eleventh hour, I called in reinforcements. It is sometimes hard for me to ask for help, but I know to set my ego aside for the good of the project."

  10. 10.

    Do you feel performance should be rewarded over experience?

      The interviewer would like to know your thoughts on being paid based on your work performance, versus being compensated solely on your years of experience. As millennial employees continue to dominate the work scene, more and more employees are requesting compensation based on delivered results. Do you feel that you should be paid based on tenure, or results? Discuss this with the interviewer and back your answer with an example, if possible.

      Rachelle's Answer

      "I feel that employees should be paid, and rewarded, based on their performance. A new employee will find motivation in being rewarded for performance, and it encourages healthy competition with tenured employees."

      Rachelle's Answer

      "In media, performance is everything! For that reason, I do believe it should be the primary consideration when it comes to compensation, bonus' and raises. Tenure is vital to consider as well, and also continued education and training are excellent considerations."

  11. 11.

    How would you rate your performance in this interview so far?

      The interviewer would like to know if you are satisfied with your interview performance. If your interview were a flop, you would know, and it's much better to address outright your performance than try to sweep it under the rug.

      If you feel that your performance in the interview is going well: 'I believe that this interview has been quite informative and I am happy with my performance. Is there anything that I can clarify for you from this conversation?'

      If you feel that your performance in the interview is not going well: "I am not sure if I have been able to portray myself 100% accurately in this interview; although, I am trying my best. If there is anything more I can clarify for you, I would be happy to do so."

      Rachelle's Answer

      "I am not sure if I have been able to portray myself 100% accurately in this interview; although, I am trying my best. If there is anything more I can clarify for you, I would be happy to do so."

      Rachelle's Answer

      "I would rate my performance as an 8/10. I am happy how I answered most of the questions; however, I feel that I stumbled a bit when you asked about my experience with gamification ads. Could I further clarify for you?"

  12. 12.

    Describe to me the types of digital media you are most experienced with.

      There are a plethora of digital media forms today, and the interviewer would like a breakdown of the ones with which you are most familiar. Some types of digital media include images, video, gamification of many kinds, social media, websites, online channels and more. Speak to the forms of digital media you are most experienced with while being sure to address the types listed in the Marvel Entertainment job description.

      Rachelle's Answer

      "In my current role I work primarily with online channels such as YouTube and IGTV, creating video content. I also have experience working on projects related to gamification ads. I saw in the Marvel Entertainment job posting that you were looking for someone with in-depth knowledge with IGTV and Insta Stories for marketing. I would rate my knowledge in this area an 8 out of 10, leaving me very confident that I would meet your requirements."

      Rachelle's Answer

      "While completing my degree in Digital Marketing, I learned a great deal about digital media production and design for video and web platforms. Most of my experience is with creating compelling video ads, and shorts for use online and on social media."

  13. 13.

    Which is your favorite game created by Marvel Entertainment, and why?

      This question is just one example of why it is so important that you do your research on Marvel Entertainment before your interview. The hiring authority would like to ensure that you understand the video games they have come out with and that you have played them. Discuss which game is your favorite creation by Marvel Entertainment, and why.

      Rachelle's Answer

      "Currently, I am playing Marvel Ultimate Alliance 3. I love that the characters are so relatable. The storyline goes as deep as you want it to go, and there are many challenges along the way. It's highly intuitive as well which make playing the game even more fun."

      Rachelle's Answer

      "My favorite game created by Marvel is Marvel Powers United VR. I have played it for about six months now and can tell you that I enjoy the graphics immensely, the soundtrack is perfect, and the open world approach is brilliant. I would be excited to work on the next release of this game, and offer up ideas I have on the storyline."

  14. 14.

    Name three tactics the mobile gaming industry can use, to make money.

      When you can understand how companies best make money in the mobile gaming industry, it's much easier to develop games that are responsive to that particular goal. The interviewer would like to see that you understand there are a variety of ways to earn money from a mobile game. If you have played any of the games created by Marvel Entertainment you should be able to identify which methods they rely on for making a profit, allowing you to bring that up in your discussion.

      Some earning tactics are:

      - Charge per copy
      - Monthly subscription
      - Pay-per-play
      - Ads and sponsorships
      - Micro-transactions

      Rachelle's Answer

      "I have played your most recent mobile game and saw that you use a blend of ads and micro-transactions to drive profits. This method is one that I appreciate the most because it gives people the option to play the free version, interrupted by ads, or a paid version should they prefer. I am also aware that pay-per-play subscriptions are very popular in the mobile gaming industry."

      Rachelle's Answer

      "The three methods which I am most aware and experienced in, include ads, monthly subscriptions, and charge per copy. As a developer, I am experienced creating games around all three of these models; and as a gamer, I prefer monthly subscriptions."

  15. 15.

    Name for me one effective method for driving audience engagement in the television industry.

      The interviewer wants to see that you readily have insight when it comes to audience engagement in the television industry. Marvel Entertainment is all about leveraging multiple channels to drive engagement. Discuss one approach you would take for increasing audience engagement if you were the successful candidate.

      Rachelle's Answer

      "If given the opportunity to drive audience engagement for Marvel Entertainment, the first place I would look is where your target audience spends their most time, which I believe to be Instagram. I would create a unique hashtag along with a contest for free tickets to a release party or another coveted prize. I would use the opportunity to create a conversation around Marvel Entertainment latest television show or another exciting release."

      Rachelle's Answer

      "I believe in a multi-channel approach, so I would begin by collaborating with Marvel Entertainment social media and digital departments to make engaging 15-second videos, like a series of teasers, for publishing on IGTV, YouTube, and other social networking sites where video content is king."

  16. 16.

    Have you ever had to pitch an idea? If so, how was your presentation received?

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  17. 17.

    What is a freemium game and how has it revolutionized mobile gaming?

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  18. 18.

    What expertise do you bring in digital KPIs and analytics?

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  19. 19.

    Do you have a well-established network of contacts in the film or television industry? If so, how did you go about building this network?

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  20. 20.

    Have you ever managed or helped with a content budget? If so, what type of budgets are you accustomed to working with?

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  21. 21.

    What has been the best short-form content project you have worked on this year?

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  22. 22.

    Do you have any direct experience working with talent?

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  23. 23.

    What methods do you use, to work within a brand's voice consistently?

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  24. 24.

    Name some ways that developers can monetize their video games.

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  25. 25.

    The media development industry is notorious for long hours and overtime. How do you feel about crunch time?

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  26. 26.

    Walk me through your experience with department management, studio clients and vendors.

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  27. 27.

    How important do you believe design is when creating a new video, app or game?

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  28. 28.

    In your opinion, what elements make a video game successful?

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  29. 29.

    Film marketing efforts are continually changing. What is your favorite film marketing approach right now?

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  30. 30.

    Which video game are you playing most right now? What do you think is the appeal, and what would you improve?

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