MockQuestions

Video Game Developer Mock Interview

To help you prepare for your Video Game Developer interview, here are 30 interview questions and answer examples.

Video Game Developer was updated by on January 15th, 2022. Learn more here.

Question 1 of 30

Can you talk about implementing a specific feedback process to help you improve your design methodology?

Employers prefer to hire employees who are continually looking to improve their capabilities. Interviewers will ask you this question to confirm that you are open to constructive criticism and feedback that will help you improve your video game design skills. Not having an example but having done this will hurt your chances of being offered the position.

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30 Video Game Developer Interview Questions & Answers

Below is a list of our Video Game Developer interview questions. Click on any interview question to view our answer advice and answer examples. You may view six answer examples before our paywall loads. Afterwards, you'll be asked to upgrade to view the rest of our answers.

  • Behavioral

    1. Can you talk about implementing a specific feedback process to help you improve your design methodology?

  • General

    2. Can you describe your training and experience in video game development?

  • General

    3. In your opinion, what are the key elements needed to develop a successful game?

  • Operational

    4. Please list the steps required to create a Vertex Buffer Object.

  • Operational

    5. What are some of the elements you use when helping to develop test specifications for quality assurance processes used to validate your video game design?

  • Operational

    6. Have you ever worked with a graphic artist when developing a game? If so, how do you effectively collaborate with them?

  • Operational

    7. Can you describe some of the common gaming engines used for developing video games?

  • Operational

    8. Please list some of the typical errors made by video game developers while programming a new game.

  • Operational

    9. Do you use Java when you develop a new game and, if so, what are some issues you typically encounter?

  • Operational

    10. When programming for the Android OS, how can you load the image using the load texture method?

  • Operational

    11. Can you list some of the Android tools used for developing games for phones and tablets?

  • Operational

    12. Can you describe the process known as Pixel Art and discuss how it is used when creating a video game?

  • Operational

    13. What are some of the revenue models which help developers generate income from games?

  • Operational

    14. Why do you believe the C++ language is preferred for video game development?

  • Operational

    15. Do you use Bitbucket or Github when developing a video game?

  • Technical

    16. Can you describe what the term "onsurfacecreated" means when developing a video game for an Android device?

  • Technical

    17. Our video game development team uses Blender Game Engine (BGE) and Unity3D. Can you describe some of the differences between these tools?

  • Technical

    18. What is a "Blender" when used for developing a video game, and how is it used?

  • Technical

    19. Since you use AndEngine, can you describe some of its main features?

  • Technical

    20. What does FPS refer to in the context of video game development?

  • Technical

    21. When does an "onsurfacechange" occur?

  • Technical

    22. Please talk about PunkBuster, describing what it is and how it is used.

  • Technical

    23. Please explain a game loop and discuss what it is used for.

  • Technical

    24. Can you describe some of the ways the Android OS stores data & information?

  • Technical

    25. Talk to me about the advantages and disadvantages of using packed buffers.

  • Technical

    26. What is meant by the term "Lag," and how do you address this issue in the games you develop?

  • Technical

    27. Can you explain what a Vertex Buffer Object is?

  • Technical

    28. Can you describe cloud gaming and discuss its advantages and disadvantages?

  • Technical

    29. Can you name some of the HTML5 frameworks used in game engines?

  • Technical

    30. What does the animation thread class do in Java game development?