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The Creative Assembly Limited Interview
Questions

25 Questions and Answers by Rachelle Enns

Published December 28th, 2018 | Rachelle is a job search expert, career coach, and headhunter
who helps everyone from students to fortune executives find success in their career.
Job Interviews     Companies     Technology     Software And Technology    
Question 1 of 25
Have you ever worked in a cross-functional environment?
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How to Answer
If you work for a larger company, you may have been asked to work on a project with teams from another department. Your ability to work with cross-functional teams will be a significant asset to your potential employer, especially if they are a larger organization.

Maybe you headed a project which required you to collaborate with the members of the engineering and sales teams. You may have had the opportunity to organize a volunteer activity or team building exercise, company-wide. Share any challenges that came up and what you learned from the experience.
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Answer Examples
1.
Have you ever worked in a cross-functional environment?
If you work for a larger company, you may have been asked to work on a project with teams from another department. Your ability to work with cross-functional teams will be a significant asset to your potential employer, especially if they are a larger organization.

Maybe you headed a project which required you to collaborate with the members of the engineering and sales teams. You may have had the opportunity to organize a volunteer activity or team building exercise, company-wide. Share any challenges that came up and what you learned from the experience.

Rachelle's Answer #1
"I have worked in a cross-functional setting for many years. Primarily with the digital security department and the engineering department. Clear communication is key when collaborating with different teams. Clarity in expectations is of huge importance."
Rachelle's Answer #2
"When I worked for a larger mobile applications agency, we collaborated across departments all the time. We had the C-suite of Marketing and Operations, then the Content and Communications department, Creative Services, and also Consumer Insights. We would meet on a weekly basis to discuss larger projects and then collaborate through the week as needed. It was a great set-up and ensured smooth progress at all project stages."
2.
If you could take any tech related coursework, what would you choose?
Many universities and colleges offer coursework for those who want to continue their education without committing to a full course load. Alternatively, there are a plethora of options for online coursework which allow you to gain or strengthen skills on your own time. It's vital to The Creative Assembly Limited that you have an interest in developing yourself and continuing your education. Share what area you would focus on, for continued education, should you be given the opportunity.

Rachelle's Answer #1
"I have always had a sincere interest in philosophy and how human nature works when it comes to technology. If I could take any course, I would take one that touches on technology's impact on society. I would also like to take a course in Ethical Issues in Computing."
Rachelle's Answer #2
"There are many fantastic options for tech coursework - it's hard to choose! The first I would pick is the Foundations of Data Science. I believe a course like this would help me to strengthen my critical thinking skills while teaching me how to collect data better and analyze it for reporting purposes."
3.
What steps do you take when you have to make an immediate decision without all the relevant information?
Your industry may be all about data management, analytics, and information; however, situations will arise where you may not have all of the information available to you, for split-second decision. The interviewer wants to know that you are capable of taking educated guesses that are good for The Creative Assembly Limited, if needed. Show that you are confident enough in your abilities that you can make a firm decision without all pieces of the problem being present.

Rachelle's Answer #1
"I am a strong believer in following my intuition, and that approach has not steered me wrong. I try to gather as much information and data as possible, but when all of the pieces are not accessible, I assess the situation using my prior knowledge of similar situations, and I follow my intuition. If I'm not certain or feel conflicted, I don't hesitate to bring in another person to help me. Rest assured, I will always do my best to come to the best decision for The Creative Assembly Limited."
Rachelle's Answer #2
"Immediate decisions are required of me on a daily basis. For instance, what do I do when a system network goes down? How do I react when a key data set becomes corrupted? I find that the most effective method for making immediate decisions is to forget about what you don't know and focus on what you do know. That's the best anyone can do, and there is no sense wasting time on the what ifs, especially in the software and technology industry when the integrity of a significant project could be at risk."
4.
Name some ways that developers can monetize their video games.
When you can understand how companies best make money in the video game industry, it's much easier to develop games that are responsive to that particular goal. The interviewer would like to see that you understand there are a variety of ways to earn money from video game development. If you have played any of the games created by The Creative Assembly Limited you should be able to identify which methods they rely on for making a profit, allowing you to bring that up in your discussion.

Some earning tactics are:

- Monthly subscriptions
- Ads and sponsorships
- Micro-transactions
- Branded merchandise

Rachelle's Answer #1
"I have played your most recent video game and saw that you use a blend of monthly subscriptions and micro-transactions to make a profit. This method is one that I appreciate the most because it gives people the option to play the basic version, or upgrade their experience should they prefer. I am also aware that branded merchandise is an excellent source of profit for popular video games, and The Creative Assembly Limited embraces that very well."
Rachelle's Answer #2
"The three methods which I am most aware and experienced in, including monthly subscriptions, charge per copy, and branded merchandise. As a developer, I am experienced creating video games around all three of these models; and as a gamer, I prefer monthly subscriptions."
5.
Have you ever been a part of designing a video game feature that pushed industry boundaries?
The interviewer would like to know the extent of your experience when it comes to working on complex video games with multiple features. It's essential that you show you can support The Creative Assembly Limited's endeavors by bringing unique experiences to the table. Discuss a game you have worked on in the past that offered multiple features, allowing for you to push boundaries in your industry.

Rachelle's Answer #1
"A couple of years ago I worked on a game called Dungeon Smash. We were one of the first developers ever to try incorporating GameSpy matchmaking. This breakthrough meant that iOS and Android users could play not only with each other, but they could now also collaborate with PlayStation and PC users. It was an exciting time!"
Rachelle's Answer #2
"Years ago, I worked on a word game that pushed industry boundaries by allowing for cross-platform multiplayer activity. The concept was uncommon at the time. Users could log in on the app or via Facebook, so there was also a social integration component. Then, players could challenge their friends over iOS, Android, or even Facebook. Our group was one of the first teams to pull this off. I look forward to being part of your development team at The Creative Assembly Limited and creating more groundbreaking gaming experiences."
6.
Tell me about a time you took charge of a project. Discuss one positive and one negative outcome from the experience.
The Creative Assembly Limited has many job opportunities, and through these, will come chances to manage projects. The interviewer would like to know that you have the confidence to lead a project successfully. Think about a time when you have taken control of a task - big or small.

Begin with an overview of the project, who was involved, and what approach you took to ensure smooth execution. Next, discuss something that you feel you could have done better. You do not want to dwell on the negative, so be sure to end on why you felt the project was a success! What did you do to create a productive and positive outcome?

Rachelle's Answer #1
"My employer asked me to lead the training of 15 employees on our new client management software. I was already a subject matter expert on the software so it wasn't difficult for me to plan the lesson. The challenge was making the content entertaining enough to keep the employees engaged. I created a PowerPoint presentation that included pop quiz questions throughout the training. The presentation was a success, and my employer asked me to lead a follow up meeting a few weeks later. Now, I am confident in my ability to jump in and lead software-based training for The Creative Assembly Limited; whether that be on the client or employee side."
Rachelle's Answer #2
"In my previous software sales position, I would often collaborate with the marketing department when it came to selling strategies and new product launches. The marketing director was not the type to take control of a meeting, especially when there was a heavily technical topic at hand. So, rather than go around in circles, I stepped up to take charge of the weekly meetings we had throughout one particular project. I am certain that this contributed heavily to the successful outcome of the project, as all team members had clear directives. That particular project had the highest ROI to date; however, if I were to do that again, I would ensure tighter timelines. I look forward to delivering solid successes like this to The Creative Assembly Limited, should I be the successful candidate."
7.
Do you have production experience with cloud computing services, such as Amazon Web Services?
Amazon Web Services, a subsidiary of Amazon, provides gaming companies reliable and affordable on-demand cloud computing services. A company can join AWS for free, and only pay what they use. Gaming companies such as Ubisoft use AWS for Assassins Creed, Far Cry, and Just Dance. Discuss any production experience you have with AWS or another cloud computing service.

Rachelle's Answer #1
"I use only AWS for on-demand cloud computing services because it's the most trustworthy and very affordable. My current company uses AWS to build and distribute our games internationally."
Rachelle's Answer #2
"When my current company needed a solution for running our analytics, data pipelines, and web offering, I suggested that we turn to AWS. Amazon Web Services is the cloud computing platform of choice for me; however, I am sure that I could quickly pick up others such as Azure."
8.
Video game development is a fast-moving industry. How do you keep up to date on new game design technology?
The interviewer knows that if video game development is a sincere interest of yours, you will have a plethora of resources in your pocket when it comes to learning about new game design and technology. If you are comfortable, this question is also an excellent opportunity to ask the interviewer which resources are favorites at The Creative Assembly Limited. By showing an interest in the internal workings of their business, you can start a great conversation and gain valuable insight.

Rachelle's Answer #1
"It's vital to me that I keep up to date on new game design technology. I refer to a mixture of websites, email subscriptions, YouTube channels, blogs, podcasts, and online education tools. My most frequently used resources include gamedesigning.org, TechCrunch and the Bethesda blog. If you have any recommendations, I am happy to take suggestions."
Rachelle's Answer #2
"My favorite subject matters experts include Hideo Kojima and Sid Meier. I subscribe to their blogs and closely follow what they are doing next. I also listen to the GoNintendo podcast on a regular basis. Which tools and resources are most often used here at The Creative Assembly Limited?"
9.
What software development tools have you used?
There is a multitude of software development tools available, and they change all the time. The interviewer is looking for a better understanding of the tools that you use, and the development skills you will bring to this job. If The Creative Assembly Limited mentions any specifics, or preferences, when it comes to software development tools, this is a perfect time to indicate your level of experience with them.

Rachelle's Answer #1
"I see that you mentioned Atom and Cloud 9 in your job posting, both of which I have approximately three years' experience. I have also worked with Linx, although I am a beginner level in that particular tool."
Rachelle's Answer #2
"When it comes to software development tools, the bulk of my work has been with the NetBeans. I like this tool because it can be installed in many operating systems, making it an excellent option for projects of all kinds."
10.
Tell me about the most rewarding experience you have had, working in a team environment. What made it so rewarding?
Most of the projects you will work on for The Creative Assembly Limited will have a teamwork component. Whether you are collaborating with an analytics team, the IT department, or sales and product development, you will be required to have well-honed teamwork skills. The interviewer wants to hear that you enjoy, and feel accomplished through teamwork. Talk about a time when you felt fulfilled through a team setting or project collaboration.

An example may be a time when you worked on a team project in University, a recent data mine collaboration, or possibly the acquisition of a substantial new client. Discuss the results of the teamwork and how you attained a positive outcome as a group.

Rachelle's Answer #1
"The position I am currently in has been my first experience leading a team. We have knocked some seriously complicated projects out of the park, becoming the pacesetters for many technical product launches. It's been exciting to see everyone flourish and I am happy to see everyone succeed. It's encouraging and exhilarating."
Rachelle's Answer #2
"The most rewarding teamwork experience that I have had was in my last year of university. We had a project due, in teams of 4, which accounted for quite a large part of our grade. I believe everyone pulled more than their weight because so much was at stake. Teamwork is very rewarding when everyone has something significant to win, or lose."
11.
If you could improve your video game development capabilities, which area would you choose to focus?
This query is a different take on the 'what is your greatest weakness' interview question. Think about the skills that you are hoping to improve over time or the missing skills you need to move up in your video game development career. Try to avoid mentioning a skill that could be a dealbreaker for the role. Also, it's essential that you mention what you are doing to improve on those areas of weakness.

Rachelle's Answer #1
"I would like to improve my knowledge in console hardware architecture as well as 3D modeling. I have committed to a course in each of these topics this year. It's important to me that, as soon as I recognize an area to grow, I can act on that and educate myself."
Rachelle's Answer #2
"Its important to me that I am always growing, and expanding my knowledge in a variety of areas. Right now, I recognize that I could improve my knowledge of 2D and 3D modeling and animation packages. I am currently seeking out workshops related to these topics so that I can take the initiative and learn."
12.
How do you prioritize multiple projects when they all seem equally important?
When working for The Creative Assembly Limited, you will need to take on multiple projects or clients at a time. They are a busy organization and need to know that you can keep up with their pace. Prioritizing is a skill that requires practice. There are many approaches you can take.

Here are some suggestions:

1) Make a list. By thinking through and writing down each item that needs completion, you can better visualize your approach.
2) Mark what is urgent or essential. Take into account deadlines and meetings. If a project management tool is available to you, like Trello or Asana, utilize its features to keep yourself organized.
3) Order each task based on effort and estimated value.
4) Consider due dates and how long it will take to do each item.

When answering this question, show the interviewer that you have a system in place that helps you to think through what needs to happen, and when. The better you can prioritize, the more productive you will be, making you an asset to The Creative Assembly Limited!

Rachelle's Answer #1
"I aim to be as effective and efficient as possible and make sure I can use all minutes of a day for a project. I have a few things going at once most of the time. I am the lead on some, the delegator on others, and the reviewer on another, for instance. This way, by splitting up the work to the appropriate parties, both my team and I can be the most efficient with our time."
Rachelle's Answer #2
"I love to keep running lists of everything that I need to do, big or small. Mostly because I love crossing things off of the to-do list, but also because it helps me keep track of everything. Lately, I've started utilizing a free project management software that I use to make those lists, categorize the tasks, and mark them by the level of urgency. I take care of the most time-sensitive issues first and then move along to the equally important, but perhaps less time-sensitive to-dos. I also estimate how long each task will take, so if I have a few minutes in between projects, I can tackle the quick to dos and use that time effectively, rather than use it to figure out 'what's next.'"
13.
The Creative Assembly Limited developers often work overtime to meet deadlines. How do you feel about crunching?
Crunch time or 'crunching' is how the mobile gaming development world refers to overtime. It's no secret that, putting in extra shifts during tight deadlines is not uncommon. Some developers even claim to work 100+ hours per week as important deadlines approach. Discuss with the interviewer how far you are willing to go, for your team, while keeping a healthy balance. If you currently put in crunch time, you can mention how you deal with it in your present job.

Rachelle's Answer #1
"I fully expect crunch time then and now, as important deadlines approach or unexpected issues arise. In my current job, I have worked up to 80 hours a week. Although rare, it is taxing but expected from time to time. I am willing to put in overtime within reason. Could you share with me the expectations at The Creative Assembly Limited?"
Rachelle's Answer #2
"Crunching is a necessary ask in this industry, and I fully expect to put in overtime hours for The Creative Assembly Limited when deadlines approach, or as unexpected needs arise. Do you ask for overtime from your developers on a regular basis? I am happy to work as part of a team, in any capacity required of me."
14.
What are your natural talents when it comes to video game development?
To be a successful person in the video game development industry, you need specific skills such as C# or C++, Java, Python, Ruby, and more. However, the interviewer wants to know more about your soft skills, or personal attributes, in this particular question.

Perhaps you are naturally talented when it comes to leading groups, or you are an excellent problem solver. Discuss which natural talents will lend themselves well to this position with The Creative Assembly Limited. If possible, you can draw some keywords from their job posting or job description.

Rachelle's Answer #1
"I am naturally curious and love to learn. Because of this, I spend a lot of time outside of work hours building my skills and knowledge as a developer. I enjoy learning new things and then passing that knowledge to my co-workers, making me a natural leader as well. I see that The Creative Assembly Limited seeks out those who want to grow, learn, and lead. I believe these attributes would help me to be very successful here."
Rachelle's Answer #2
"I am an excellent verbal communicator; a natural attribute that has come to be incredibly helpful in the video game development industry. I am very good with public speaking as well. I quickly connect with those I speak to and deliver my message in a meaningful, and interesting way. I look forward to bringing these skills to work for The Creative Assembly Limited."
15.
What is your perspective on the role of a programmer in video game development?
A video game programmer is someone with a software engineering background who writes the code for video games. Programmers make it possible for a game to run! It is a software engineer who creates the code that makes a video game run. Because video games are so sophisticated these days, you will usually find that programmers specialize in specific areas. Discuss with the interviewer where you feel programmers fit into the scheme of things when it comes to video game development.

Rachelle's Answer #1
"In my opinion, a great programmer will have a perfect blend of education and real-world skills, allowing them to make games that people want to play. Programmers are an integral part to video game development whether they are focused on audio, graphics, or another area of programming."
Rachelle's Answer #2
"A video game could not be developed without the important role of a programmer. Whether a programmer is working on the graphics of a game, the audio, the intuitive controls, or the game as a whole, there is no way a game could be successful without first having an experienced and talented programmer."
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25 The Creative Assembly Limited Interview Questions
Win your next job by practicing from our question bank. We have thousands of questions and answers created by interview experts.
Interview Questions
  1. Have you ever worked in a cross-functional environment?
  2. If you could take any tech related coursework, what would you choose?
  3. What steps do you take when you have to make an immediate decision without all the relevant information?
  4. Name some ways that developers can monetize their video games.
  5. Have you ever been a part of designing a video game feature that pushed industry boundaries?
  6. Tell me about a time you took charge of a project. Discuss one positive and one negative outcome from the experience.
  7. Do you have production experience with cloud computing services, such as Amazon Web Services?
  8. Video game development is a fast-moving industry. How do you keep up to date on new game design technology?
  9. What software development tools have you used?
  10. Tell me about the most rewarding experience you have had, working in a team environment. What made it so rewarding?
  11. If you could improve your video game development capabilities, which area would you choose to focus?
  12. How do you prioritize multiple projects when they all seem equally important?
  13. The Creative Assembly Limited developers often work overtime to meet deadlines. How do you feel about crunching?
  14. What are your natural talents when it comes to video game development?
  15. What is your perspective on the role of a programmer in video game development?
  16. Which is your favorite game created by The Creative Assembly Limited, and why?
  17. The Creative Assembly Limited fosters a collaborative working environment. When have you taken the time to teach an essential skill to a coworker?
  18. In your opinion, what elements make a video game successful?
  19. When have you applied a unique or creative approach to solving a difficult development problem?
  20. Which video game are you playing most right now? What do you think is the appeal, and what would you improve?
  21. The Creative Assembly Limited is looking for exceptional skills in scripting languages such as Javascript, Ruby, or Python. In which are you strongest?
  22. Which person do you most admire in the video game development industry?
  23. Have you worked directly with technical artists, animators, and gameplay engineers?
  24. How do you generate new video game ideas?
  25. Which character animation systems have you used in the past?
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