Pocket Gems Interview Questions
Go Back1. The gaming industry is notorious for long hours and overtime. How do you feel about crunch time?
2. In your opinion, is it essential to have multiple developers work on one game?
3. Have you ever been a part of designing a multi-feature mobile app that pushed industry boundaries?
4. What are some pros and cons to developing a mobile game in Java?
5. Which are your favorite automated mobile app testing tools?
6. What are the most common mistakes you see in mobile app development?
7. Do you think it is possible to be a good team member, yet disagree with the leader?
8. What one mobile app or game would you most like to work on at Pocket Gems? And why?
9. What is a freemium game and how has it revolutionized mobile gaming?
10. What do you believe are three key elements a mobile app or game must have in order to be successful?
11. Why is proper user on-boarding so crucial to the success of a mobile app?
12. Are you stronger in C++ or Java?
13. What are the most common errors you come across in mobile game development?
14. If you could keep only 3 of your mobile apps, which ones would you choose, and why?
15. Pocket Gems fosters a collaborative working environment. When have you taken the time to teach an essential skill to a coworker?
16. How important do you believe design is when creating a new app or game?
17. Do you improve your development skills on a regular basis? If so, to which resources do you turn?
18. Name three tactics the mobile gaming industry can use, to make money.
19. Tell me about a time you took charge of a project. Discuss one positive and one negative outcome from the experience.
20. Why are push notifications so crucial to the success of a mobile app?
21. What game are you currently playing, and how would you make it better?
22. Name three mobile app testing types.
23. When have you been on a team project that failed? What did you learn from that experience?
24. How do you develop trust among your team in a virtual, or work-from-home, setting?
25. Are you more comfortable in a startup environment, or with an established company?
26. When have you applied a unique or creative approach to solving a difficult development problem?