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Epic Games Interview
Questions

27 Questions and Answers by
| Rachelle is a job search expert, career coach, and headhunter
who helps everyone from students to fortune executives find success in their career.

Question 1 of 27

Which video game are you playing most right now? What do you think is the appeal, and what would you improve?

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Epic Games Interview Questions

  1. 1.

    Which video game are you playing most right now? What do you think is the appeal, and what would you improve?

      It's tough to be an excellent video game developer if you have never played a video game before! This question is an interest-based query, so there isn't a right or wrong answer; however, the interviewer is looking for an in-depth and thoughtful reply in regards to the appeal of the game, and where you could make it better. If you are currently playing a game created by Epic Games, be sure to let them know!

      Rachelle's Answer #1

      "For the past year, I have been playing Fortnite. It is, hands down, my favorite game. Fortnite brilliantly uses the freemium model, offering v-bucks that pay for outfits, emotes, and upgraded abilities, merchandise, and more. One thing I would change about Fortnite would be to introduce a ranked game mode with a leaderboard. There should be more emphasis on skills-based player matchmaking."

      Rachelle's Answer #2

      "Currently, I am playing Red Dead Redemption. I enjoy that it's an open world game, with endless activity options. If I had the opportunity to improve the game, I would make the storyline more involved, and encourage players to dig deeper. Currently, the storyline seems unimportant, which could quickly bore some gamers."

  2. 2.

    Which is your favorite game created by Epic Games, and why?

      This question is just one example of why it is so important that you do your research on Epic Games before your interview. The hiring authority would like to ensure that you understand the video games they have come out with and that you have played them. Discuss which game is your favorite creation by Epic Games, and why.

      Rachelle's Answer #1

      "Cl. I love that the characters are so relatable. The storyline goes as deep as you want it to go, and there are many challenges along the way. It's highly intuitive as well which make playing the game even more fun."

      Rachelle's Answer #2

      "My favorite game created by Epic Games is ABC. I have played it for about six months now and can tell you that I enjoy the graphics immensely, the soundtrack is perfect, and the open world approach is brilliant. I would be excited to work on the next release of this game, and offer up ideas I have on the storyline."

  3. 3.

    Video game development is a fast-moving industry. How do you keep up to date on new game design technology?

      The interviewer knows that if video game development is a sincere interest of yours, you will have a plethora of resources in your pocket when it comes to learning about new game design and technology. If you are comfortable, this question is also an excellent opportunity to ask the interviewer which resources are favorites at Epic Games. By showing an interest in the internal workings of their business, you can start a great conversation and gain valuable insight.

      Rachelle's Answer #1

      "It's vital to me that I keep up to date on new game design technology. I refer to a mixture of websites, email subscriptions, YouTube channels, blogs, podcasts, and online education tools. My most frequently used resources include gamedesigning.org, TechCrunch and the Bethesda blog. If you have any recommendations, I am happy to take suggestions."

      Rachelle's Answer #2

      "My favorite subject matters experts include Hideo Kojima and Sid Meier. I subscribe to their blogs and closely follow what they are doing next. I also listen to the GoNintendo podcast on a regular basis. Which tools and resources are most often used here at Epic Games?"

  4. 4.

    How do you generate new video game ideas?

      Coming up with the latest and greatest video game ideas takes skill, a great deal of original thought, and observation. Some of the best video game creators suggest researching what is already out there, and noting what is working or not working. Also, being mindful of your surroundings and everyday life is very important. Many games that are very successful are so because the characters and storyline are relatable. Discuss how you keep your idea machine running hot!

      Rachelle's Answer #1

      "The first rule of thumb for me is to play a lot of video games! If I am unsure what is out there, what is working, and where existing games could be improved, it would be a serious challenge for me to come up with workable ideas. Also, I am very active in the gaming community and follow many forums. I want to see what people are saying about the world's most popular games."

      Rachelle's Answer #2

      "For the past few years, I have kept a file on my iPhone where I jot down all of my ideas and thoughts. Some of the ideas I have implemented into past projects, and some are still waiting to come to life. I find inspiration through the games that I play, and situations from everyday life. I believe that brainstorm sessions with my coworkers are also a highly helpful approach."

  5. 5.

    Tell me about the most challenging aspect of your current job. How did you overcome it?

      Epic Games wants to know that you will dig in harder, when things are difficult, rather than give up. Sometimes the most significant workplace challenge is a difficult task that puts you outside of your comfort zone. It could be something that requires skills you haven't mastered yet or qualities where you are not the strongest. Explain to the interviewer why it was difficult but be sure to spend more time highlighting the actions you took to overcome the challenge.

      Rachelle's Answer #1

      "The most challenging aspect of my current job was mastering the different data models used when I first started with them. Before joining, I did not have a lot of exposure to object-oriented database modeling or hierarchical database models, and they are used a great deal in the organization. To overcome this, I took the lead in my learning and referred to online resources and tutorials. I ended up becoming very well versed in both types of data models, and am now the go-to resource for our new hires."

      Rachelle's Answer #2

      "The most challenging aspect of my previous job was the constant need to pivot our attention when it came to trends in the machine learning industry since our product offering relied so heavily on ML. We would gain footing, and then the next greatest update would arrive. Rather than master it all, I started to focus on a few company leaders in the industry and followed some influencers highly knowledgeable in machine learning trends. This targeted focus allowed us to remain zeroed in on what was important."

  6. 6.

    Epic Games developers often work overtime to meet deadlines. How do you feel about crunching?

      Crunch time or 'crunching' is how the mobile gaming development world refers to overtime. It's no secret that, putting in extra shifts during tight deadlines is not uncommon. Some developers even claim to work 100+ hours per week as important deadlines approach. Discuss with the interviewer how far you are willing to go, for your team, while keeping a healthy balance. If you currently put in crunch time, you can mention how you deal with it in your present job.

      Rachelle's Answer #1

      "I fully expect crunch time then and now, as important deadlines approach or unexpected issues arise. In my current job, I have worked up to 80 hours a week. Although rare, it is taxing but expected from time to time. I am willing to put in overtime within reason. Could you share with me the expectations at Epic Games?"

      Rachelle's Answer #2

      "Crunching is a necessary ask in this industry, and I fully expect to put in overtime hours for Epic Games when deadlines approach, or as unexpected needs arise. Do you ask for overtime from your developers on a regular basis? I am happy to work as part of a team, in any capacity required of me."

  7. 7.

    Which character animation systems have you used in the past?

      The interviewer would like to know if you have experience with the same systems used at Epic Games. Before your interview, if you can find out the character animation systems they use, be sure to include them in your response. There are dozens upon dozens of reliable character animation systems; some being free, and others as paid versions. Some systems work for Windows, Mac, Linux, or are cloud-based. Discuss the systems you have experience in, rating your level of knowledge from 1-10 if possible. By doing so, you are making it easier for the interviewer to gauge your level of expertise in each.

      Rachelle's Answer #1

      "I have experience in Maya, iClone, and Daz3D. I would say my expertise level in Maya is a 6 out of 10 with iCloneand Daz3D being an 8 out of 10. Could you share with me which character animation systems you use here at Epic Games?"

      Rachelle's Answer #2

      "The bulk of my experience in character animation systems is MotionBuilder and Blender. I prefer blender because it supports Windows, MacOS, and Linux and it's also free. Blender also supports multiple formats where MotionBuilder is a touch more limited."

  8. 8.

    What is a freemium game and how has it revolutionized mobile gaming?

      The interviewer wants to gauge your depth of knowledge when it comes to mobile gaming, and the pricing strategies available. As you likely know, freemium is a pricing strategy where the mobile game or app is a free download; however, users can pay for additional, premium features. Explain what you know freemium to be, and discuss how you think this strategy has changed the mobile gaming industry.

      Rachelle's Answer #1

      "My favorite example of a freemium game shaking up the market would be Pokemon Go. I recently read that the game has earned nearly $2 billion to date and is still going strong at around $2 million in revenue per day. The success is, of course, in part to Pokemon popularity as well as the excitement surrounding augmented reality; however, I think being a freemium model has also helped. People love free apps, but they will often pay to avoid ads, interruptions, get the extra Pok? Coins, and more. Freemium is the first pricing model to allow for impulse purchases."

      Rachelle's Answer #2

      "People love to win, and gamers will easily pay the 99 cents it takes for extra coins and a chance to beat the game. Freemium is similar to gambling in that it works off of human impulse and desire to win. My favorite freemium game is still Candy Crush! It follows the freemium model of being a free download with pay-for-premium features; however, the game reportedly earns nearly half a million dollars per day."

  9. 9.

    When have you applied a unique or creative approach to solving a difficult development problem?

      The interviewer would like to see that you are capable of overcoming issues that arise during development, uniquely and creatively. Assure Epic Games that you will not be the type of developer who throws their hands in the air and gives up at every turn. Show that you genuinely dig in to solve an issue. Begin by giving an overview of the difficulty, then discuss the action you chose to take, and then the positive outcome.

      Rachelle's Answer #1

      "My former company created primarily Android applications, and we used Java, in which I am an expert level user. One of the games we were developing needed a more modern programming language and some of the features required simplification. I brought in a contractor who was advanced in Kotlin, which nobody on my team understood well enough at that time. The choice to bring someone in was the right one; however, I chose to enroll in Kotlin coursework shortly after. I am proud to say that I now bring solid skills in both Java and Kotlin."

      Rachelle's Answer #2

      "I was recently asked to take an existing iOS application and create it for Android. The most significant issue I came across was that the mobile app relied heavily on the fingerprint sensor as part of the user experience. Since Android is open source, apps are used on a variety of hardware. This open source meant that I needed to get creative by implementing multiple authentications, allowing for the various hardware features of all Android devices. It was a significant challenge but one that I genuinely enjoyed."

  10. 10.

    Tell me about a time you took charge of a project. Discuss one positive and one negative outcome from the experience.

      Epic Games has many job opportunities, and through these, will come chances to manage projects. The interviewer would like to know that you have the confidence to lead a project successfully. Think about a time when you have taken control of a task - big or small.

      Begin with an overview of the project, who was involved, and what approach you took to ensure smooth execution. Next, discuss something that you feel you could have done better. You do not want to dwell on the negative, so be sure to end on why you felt the project was a success! What did you do to create a productive and positive outcome?

      Rachelle's Answer #1

      "My employer asked me to lead the training of 15 employees on our new client management software. I was already a subject matter expert on the software so it wasn't difficult for me to plan the lesson. The challenge was making the content entertaining enough to keep the employees engaged. I created a PowerPoint presentation that included pop quiz questions throughout the training. The presentation was a success, and my employer asked me to lead a follow up meeting a few weeks later. Now, I am confident in my ability to jump in and lead software-based training for Epic Games; whether that be on the client or employee side."

      Rachelle's Answer #2

      "In my previous software sales position, I would often collaborate with the marketing department when it came to selling strategies and new product launches. The marketing director was not the type to take control of a meeting, especially when there was a heavily technical topic at hand. So, rather than go around in circles, I stepped up to take charge of the weekly meetings we had throughout one particular project. I am certain that this contributed heavily to the successful outcome of the project, as all team members had clear directives. That particular project had the highest ROI to date; however, if I were to do that again, I would ensure tighter timelines. I look forward to delivering solid successes like this to Epic Games, should I be the successful candidate."

  11. 11.

    In your opinion, what elements make a video game successful?

      Many elements go into ensuring a video game is a successful one. The interviewer wants to see that you understand that it takes a robust set of deliverables, to make a great game. Some of the factors that you could mention include:

      - A great storyline
      - Excellent graphics
      - An amazing soundtrack
      - Intuitiveness
      - Replayability
      -Short and long-term goals
      - Characters that gamers can relate to

      Rachelle's Answer #1

      "There is a multitude of elements that make a game successful. Of course, it must have eye-catching graphics, great sounds, and an awesome storyline. Other factors, and ones that I see Epic Games doing well, include replayability, intuitive controls, and characters that the players understand and can relate to."

      Rachelle's Answer #2

      "Of the video games that I play and the ones that are most successful, I see a few common factors that include great characters and storyline, as well as short and long-term goals for gamers to achieve. Players need to be able to come back and not feel that the game is repetitive, but also feel like the game is familiar as well. it's a delicate balance, but I feel that Epic Games does this very well with the games you have released recently such as A, B, and C."

  12. 12.

    Which person do you most admire in the video game development industry?

      There are many famous game developers, artists, and technical experts who you could admire. Since this question is more based on personal preference, there is no right or wrong answer. Just ensure that you have a response! Be ready also to explain why you admire this particular person the most.

      Rachelle's Answer #1

      "There are many admirable people in the video game development industry; however, I most admire Markus Persson, the creator of Minecraft. Microsoft acquired his company for more than two billion dollars, which is remarkable. Besides his financial success, I appreciate that his passion for programming and creating great games far surpasses any ego he could have."

      Rachelle's Answer #2

      "My hero in the video game development industry continues to be Roberta Williams. In this male-dominated industry, it's exciting to see a woman be a stand-out. Not only that, but she is also more mature in age, being in her 60's, and still killing it as a video game designer, writer, and the co-founder of Sierra On-Line."

  13. 13.

    What are the most common errors you come across in mobile game development?

      Epic Games seeks to hire only the best talent in game development, and they want to see that you are aware of potential mishaps and that you take the necessary actions to avoid them. Some of the most common errors in mobile game development include:

      - Lack of platform research, before beginning a project
      - Failing to treat mobile games entirely different from desktop or console games
      - Approaching game monetization as an after-thought
      - Forgetting about how to market the mobile game once it launches
      - Beta-testing their own game, as opposing to hiring a third party

      Assure the interviewer that you are aware of these common mistakes and that you know well enough to avoid them. If possible, give an example of a highly successful mobile game development project you have recently completed.

      Rachelle's Answer #1

      "In my eight years in the mobile gaming industry, I would say the most common errors I see include developers beta-testing their own work, and forgetting about monetization and marketing until it's too late. I fully believe that marketing and monetization need to be approached and planned out before development even begins."

      Rachelle's Answer #2

      "Having the right foundation is incredibly important before starting any development. One recurring error I see is developers choosing iOS over Android, or vice versa, out of complete bias versus genuine research. It's best to be critical of the platform options to support your game idea and then move forward with the project. Another common error I see is developers treating a mobile game the same way they would a desktop or console version. It's vital that mobile games are treated entirely differently than other gaming methods."

  14. 14.

    Epic Games fosters a collaborative working environment. When have you taken the time to teach an essential skill to a coworker?

      The interviewers at Epic Games want to hear that you have experience teaching or mentoring your coworkers. You may have taught a new hire all of your department's standard processes. Perhaps you explained new concepts related to AI and data migration to a more junior employee. You may have mentored an employee who was struggling to meet a project deadline. All of these scenarios are great examples to draw on.

      Better yet, if you have personally seen someone struggling with workplace skills or knowledge, approached them, and offered to mentor them, it is a shining example of leadership! Whatever your scenario may be, tell the interviewer what you helped the person with, while highlighting the positive outcome of their skills improvement.

      Rachelle's Answer #1

      "Last week our company introduced a new module in our SAP system. I could see that our contracted HR assistant was having some troubles with the new module. I was familiar with it already, so I offered to help him learn the module. We spent his lunch hour for the next three days working on it. He perfected the module and our company was so impressed with his dedication to learning that they are now trying to find room to hire him on a full time, permanent basis."

      Rachelle's Answer #2

      "I'm proud to say that, even without any official management capacity, I often seize the opportunity to teach others at work. Not only have I helped contribute to the sales team's knowledge base of our software, but also I try to teach our clients on the added features of our software, at every opportunity. It's fun to share and teach others, especially since I am always seeking out learning opportunities for myself."

  15. 15.

    Have you ever been a part of designing a multi-feature mobile app that pushed industry boundaries?

      The interviewer would like to know the extent of your experience when it comes to working on complex mobile games with multiple features. It's essential that you show you can support Epic Games's endeavors by bringing unique experiences to the table. Discuss a game you have worked on in the past that offered multiple features, allowing for you to push boundaries in your industry.

      Rachelle's Answer #1

      "A couple of years ago I worked on a game called Dungeon Smash. We were one of the first developers ever to try incorporating GameSpy matchmaking. This breakthrough meant that iOS and Android users could play not only with each other, but they could now also collaborate with PlayStation and PC users. It was an exciting time!"

      Rachelle's Answer #2

      "Years ago, I worked on a word game that pushed industry boundaries by allowing for cross-platform multiplayer activity. The concept was uncommon at the time. Users could log in on the app or via Facebook, so there was also a social integration component. Then, players could challenge their friends over iOS, Android, or even Facebook. Our group was one of the first teams to pull this off. I look forward to being part of your development team at Epic Games and creating more groundbreaking gaming experiences."

  16. 16.

    The gaming industry is notorious for long hours and overtime. How do you feel about crunch time?

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  17. 17.

    Do you improve your development skills on a regular basis? If so, to which resources do you turn?

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  18. 18.

    If you could improve your video game development capabilities, which area would you choose to focus?

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  19. 19.

    Name some ways that developers can monetize their video games.

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  20. 20.

    What are your natural talents when it comes to video game development?

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  21. 21.

    Are you more comfortable in a startup environment, or with an established company?

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  22. 22.

    Do you have production experience with cloud computing services, such as Amazon Web Services?

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  23. 23.

    What do you believe are three key elements a mobile game must have in order to be successful?

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  24. 24.

    Epic Games is looking for exceptional skills in scripting languages such as Javascript, Ruby, or Python. In which are you strongest?

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  25. 25.

    What is your perspective on the role of a programmer in video game development?

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  26. 26.

    Have you worked directly with technical artists, animators, and gameplay engineers?

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  27. 27.

    Unexpected issues arise often in the technology industry, and you must be able to quickly adapt. In your opinion, what makes you a great problem solver?

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